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drakeblue.bsky.social
Indie game developer and duck superhero. https://drakeblue.com for more details. https://drake-blue.itch.io/ for the games.
70 posts 941 followers 796 following
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I have stuff like that :D
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I like the way the pipes run into the frame for the whole screen and how gnarly they look. It made me think of this game I enjoyed recently: www.lexaloffle.com/bbs/?pid=109...
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Your dedication to ecological use of rain water is admirable. My gf helped me install a receptacle attached to our guttering at the weekend and we have consistently been referring to this activity as “doing butt stuff” since 😄
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Looks great already - find the exits through the maze, get all the treasure chests for more points and upgrades(?). How many tokens have you got left?
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And not “Super Switch” either.
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Those are really cute kitties 😸
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The death sprite for the prisoners has been redrawn, also known as The Saddest Four Pixels Ever. Behold my pixel art genius: (I think I might take a break for a bit)
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I'd be lying if I claimed that messing about like this wasn't a big reason why I still make these things.
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12 pixels and 3 colours should be enough for any human character 😉
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They’ve also got to be about the least obvious buttons on a controller- there’s a lot of folk (who perhaps don’t play a lot of games, e.g. my elderly parents) who don’t even know they’re there. Not a great accessibility thing in another way.
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I had to close the app. Restarting the game brought me back to the last checkpoint and I didn't hit the bug again for the next few minutes. I'll try again later if I get time.
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This is amazing - and the PICO-8 version was great already 😀 I did hit a bug though (on a macbook, if that helps). I noticed the top row of pixels didn't seem to be getting cleared once I reached the red section then shortly after all input failed at the rising air elevator thing beneath the start 😔
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"That wasn't too difficult". Of course, despite drawing the graphics for the flashing light for these obstacles, adding them to the resources for the game and even loading them when the object kind is initialised, I didn't actually alter the drawing code to, you know, show them at all 😆 Fixed now.
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There’s only me here. (I may only be awesomely optimistic rather than awesome)
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Applying a rnd factor every frame tends to even out over time. If you’re doing something like amp*sin(spd*t()+off) I’d try using rnd for the terms with a random countdown of 30-120 frames for each head until you change them again. Also you need the one on the right to be derpy 😅
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Looking good, but you’re still wasting half the bits! 😜
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I finally finished Chaos Strikes Back a couple of years ago thanks to the versions you can gete here: www.dungeon-master.com/forum/ The info there and at dmweb.free.fr is fascinating.
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I'm kinda doing the same which is the only reason any of these games are actually happening 💥🚀 I hope it keeps working out for you 😀
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I blame FTL for a lot of my lost free time between it and Dungeon Master 😄 Sundog is supposed to be good too, but I never had it and haven’t got round to that one either (remember being a kid and managing to actually play all the games you had? 🤣)
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Thanks - actually I’d never even heard of that game until someone pointed it out to me last year! Keep meaning to check it out more though. I pretty much started with en.m.wikipedia.org/wiki/Oids and a bit of en.wikipedia.org/wiki/Thrust_.... The #pico8 version is here btw: drake-blue.itch.io/oust
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* top of mountain not shown ** all images not to scale 🤣
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Followed. There’s only one me here so would love to be part of this 😊🦆
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More exciting #menudev today - fixed the bug were long menus wouldn't scroll properly! At this rate I might do some boring actual #gamedev today.
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Looks great! I'm trying to think of UI improvemnts as one of those things were _not_ doing it would be badly noticed even if it's taken for granted when it's done. (And it makes testing easier and less annoying for me too.)
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I’m from Scotland (in the UK obv but I and we voted remain). Would love to (re)join if you’ll have me 😄
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Thanks 😀 Part of the fun of making retro games is discovering just how many different games like your own there have been over the years :) - is this the one you mean? www.squakenet.com/game/wings/ The little people running about do look kinda familiar...
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Yeah, it's great 😀 Posts like that really help me choose to believe... I'm also glad I gave the game a couple of tweaks of polish earlier this month as well.