drewbridger.bsky.social
Coffee Enthusiast; Voice Actor; Inspiring Talker; Puzzle Warlock & Gentleman Dungeon Master.
Here to chew gum and endorse brands. And I'm all out of Wrigley's Doublemint.
64 posts
26 followers
29 following
Regular Contributor
Active Commenter
comment in response to
post
Is it normal to feel worried or anxious or like you're about to be "found out" or something if someone else runs it for a week? I know my players enjoy the sessions (or I hope they do!) and I allow for a lot of requests for character flavour, but... what if they like the other DM more than me? πππ
comment in response to
post
... allow them to divulge the information on their own time, which is actually an interesting dynamic. There's also some hints being dropped about the bigger mechanics of the overall campaign arc, so it's probably about time the players had an understanding of what the world has in store for them π
comment in response to
post
I will definitely do my best! π«‘
comment in response to
post
... Or, avoid it completely and save it for another time when everyone gets the full benefit of witnessing it. What should I do?
comment in response to
post
... since they're back in their hometown and have been gone for weeks, there has been a new form of information making its way round town - a News Paper. And it does NOT like what the party have been up to π so some image improvement might be on the cards as well.
comment in response to
post
... work as a team and actually talk some tactics and use things to help one another out, so I think it showed that it was worth the build-up and the wait in the end. Now, the question is, how much to let them use to craft items out of that WON'T come back to haunt me! π
comment in response to
post
... and even though the session starting the module was a bit of a dud because the party didn't particularly take well to tracking something and encountering local flora and fauna, the Three Wave Combat encounter that happened at the end gave everyone something to smash and really pushed them to...
comment in response to
post
Turns out, tracking and hunting something through an unrelenting wintery landscape and interacting with the flora/fauna of the region to gain tracking knowledge and how to bait and kill the creature ISN'T the fortΓ© of a chaotically violent group π but we live and we learn. Back to the drawing board!
comment in response to
post
Honestly, I don't have too many traditions that I stick to every year, but this is something I could get on board with because it was the most chilled fun I've had around Christmas in a while. And as a gift, everyone even levelled up, because clearly I'm a generous and benevolent GM. Only at Xmas. π
comment in response to
post
... with how chaotic the group is? It actually went more like 5.5 hours! π Still, everyone had a good time after making their way through the Home Alone house, meeting Father Midwinter, encountering the Deck of Merry Things and then beating the snot out of Krampus and Julbocken.
comment in response to
post
It took a lot of the players by surprise, and their heartfelt goodbyes to him really hit hard (there was even a "you can't leave us, man" from one player), but creating these moments and allowing players to flourish in the escapism of the moment is what I think #DnD is all about π
comment in response to
post
... I had 3 different scenarios planned and by rolling really well, he ended up with the best one out of them. A tense standoff, a heroic redemption, an epic action moment and death of the Villain, and exiting the campaign by being made Sheriff of the town. It was actually very emotional.
comment in response to
post
... that the reveal moment and the speech that happened gave them chills. It's literally the biggest compliment I could have got from something like this.
THIS is what DM-ing should feel like - allowing your players cool and memorable moments, and giving reveals that give chills. Felt so good.
comment in response to
post
*sigh* such is our life. That does seem to be a regular occurrence for me...
comment in response to
post
... full session of activities
C) throw some random bullshit encounters at them and hope for the best
D) all of the above or something else?
OBVIOUSLY asking for a friend... π
comment in response to
post
... goes by the name Mr Business with a bag of seemingly never-ending mysteries π we also had our first accidental murder of the game (only took 9 sessions!). We could have gone a little longer but our session ended by driving one of the players to A&E for apparent appendicitis π dedication to it!
comment in response to
post
Skateboarding is not a crime! π
comment in response to
post
... NEXT time I need to make some more balanced encounters so the party feel like they've been challenged. The party are Lvl3 now and the Cleric has yet to need to heal anyone or do anything very Cleric-y π
comment in response to
post
... used his ability which does extra damage against Fiends and Demons and rolled a Nat20 π€¦ so the boss of the module lasted precisely 2 rounds of Combat and was hoping for more. Now, while it was late and I was looking to wrap it up anyway and it gave that player a cool moment as well as others...
comment in response to
post
It took some convincing from an NPC to let them live so they could clear her and the parties names, double their payout, and as a fair exchange we now have the PC of the guy that has left the group in the Bag instead π I've applauded them for their creativity, but hopefully next time, more "tact" π
comment in response to
post
While that was happening, the other party members pull off the REAL heist and switch out the stone. What ended up happening was the head of security getting STUFFED into a Bag of Holding, which was fine if it wasn't for the fact the party member was intent on letting her suffocate in there π
comment in response to
post
The idea was that they had to heist a stone from a museum that was about to be unveiled, but it's actually an egg of an eldritch horror that no-one knows about. Their big plan? Have one party member ROB THE ATTENDEES of the gala at gunpoint, using another party member as a hostage. π€¦
comment in response to
post
Luckily, our new person that is taking the space left by our old player is ALSO playing a Rogue, so there is still potential for use of the arc yet!
comment in response to
post
Playing an increasingly concerned NPC worried for the sake of the rest of the artefacts the museum that might get damaged was fun though, they got the idea after a while that they probably *shouldn't* burn a whole museum to the ground.
comment in response to
post
Luckily, even though the story was tied to his backstory and was a personalised character arc for them, I can take the bare bits of the plot arc and reuse it for something or someone else. We have someone taking their place and won't *try* to wedge the story onto them, but if it works I'll keep it!
comment in response to
post
It's a museum Heist job on behalf of the company they're employed with as the item the museum has is dangerous but the curator doesn't believe them. They're taking it on without the help of the Rogue (unable to attend), which is interesting. Their first plan? Set fire to the place as a distraction π€¦
comment in response to
post
I feel like a lot of them are itching for some combat after a shopping session and a puzzle session, so I think I'll have to throw something at them next session we do to release some pent up combat angst, but we are starting to get to the meat of the storyline now so, I've got some writing ahead! π