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drskyskull.bsky.social
Professor of optics, blogger of physics, history, & pulp fiction. Generally tries to keep things light-hearted, in spite of *waves hands at everything* blog: https://skullsinthestars.com/
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Back in *my* day, if you wanted to hear such insightful analysis, you would have to go to the archives of your local newspaper and riffle through all the unpublished "letters to the editor"
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The Vecna trilogy would end properly with the epic Die Vecna Die!, a truly universe-spanning adventure that is also used as a transition from 2nd edition to 3rd edition rules! (Which I have talked about at length previously.) /END
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Personally, I find this to be the least compelling of the original trilogy of Vecna adventures. The plot is really a linear slog through the realms, punctuated by a number of fights and puzzles. The artwork, however, is great.
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In the adventure, the characters will travel both to the realms of Kas and Vecna, and Vecna's is definitely the highlight, with his skull-shaped city full of undead alongside the living.
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Vecna has cultists in the land of Kas who find a pregnant woman and prepare her to give birth to a new incarnation of Vecna, which is the only way that Vecna can jump the barrier of the peaks and possibly escape the Domains altogether! The PCs meet this pregnant woman early on...
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(Some spoilers to follow for this nearly 30 year old adventure.)
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The hidden masters of the Domains of Dread like to torture the rulers as much as the subjects of the domains, and it so happens that Vecna and Kas cannot themselves physically cross the peaks to finally sort out their differences. They send armies to attack each other, but Vecna has a plan...
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In Vecna Reborn, the player characters are transported to the realms of Kas and Vecna (as often happens to get Ravenloft adventures started), which consist of Kas' city of Tovag and Vecna's city of Cavitus, separated by mountains called the Burning Peaks.
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It was then revealed that in the 1997 Ravenloft campaign setting book Domains of Dread that Vecna, and his nemesis Kas, were trapped in the horror demiplane that is often known in shorthand as Ravenloft, after the classic gothic adventure from 1983.
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Vecna's artifacts were the only manifestation of Vecna until 1991, when the adventure Vecna Lives! was published. This adventure introduced Vecna as an active malevolent presence and further expanded the lore of his cult. In the end, he likely gets banished from the mortal world...
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Vecna, of course, is one of the most famous villains in D&D, a powerful lich who was betrayed by his second, Kas, who managed to remove Vecna's hand and eye, which became evil artifacts. These artifacts go all the way back to zeroth edition D&D, in the Eldritch Wizardly supplement!
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2/ boss says. It's almost like watching state disintegration in real time. To Elon it's obviously kind of just for laughs. But it's actually a pretty big deal. Source just commented, rightly, that this was always basically inevitable. It's not just that whole wings of the govt are treating ...
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“… sssend fewer doctors.”
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A *secret* nazi? Absurd!
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Hard-boiled criminals.