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duamn.bsky.social
#Art #TTRPG #GameDesign. Existential crises. Se habla español. (He/Him // Él) #RPGLatAm Games: mrdrhobo.itch.io Art: instagram.com/duamnnfr
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Nibiru is the best SCI FI #ttrpg I've read, in a way I'm not sure I can easily explain.

Asappus are awesome, I creeped the hell out of my players with one.

Getting old means doing damage NPC noises when you lie down in places.

My rubric for TTRPGs doing the "angry queer 'Apocalypse World' hack" thing is "is it at least as willing to confront the power dynamics of sexuality and gender as the actual 'Apocalypse World', a game written by a cishet married couple in 2010?", which doesn't feel like a high bar to clear, and yet.

Catholics are a spiritual extorsion racket, Protestant are an MLM.

Bruh, back this project, I wanna get a copy of Hard Wird Island.

FR, I want a copy of this game, so y'all better step up!

This and

FR, I want a copy of this game, so y'all better step up!

Reminder that this is an Actual Thing

if you never listened to System of a Down you might think this an exaggeration; however

Bruh, back this project, I wanna get a copy of Hard Wird Island.

I finally got into Twin Peaks.

Reviewers who read, play, analyze and critique games. So, basically, more Split/Party splitparty.substack.com

RUIN HAS COME is out now. In this tragic melancholic TTRPG you take the role of leaders of a communed besieged by darkness. Only through sacrifice can anyone see the dawn; for your sins, it is up to you. cyberneticcoven.itch.io/ruin-has-come

Carteles en la publicidad de ‘El Eternauta’ en Buenos Aires recordando que su creador Héctor Oesterheld y su familia acabaron secuestrados y “desaparecidos” por la dictadura argentina.

Your character isn't yours, it's the table's: Problematics This is the fun one. Here's where I talk about how I believe approaching PCs as being shared by the group helps versus some problematics I've encountered over my gaming years: 🧵1/8+

Your character isn't yours, it's the table's: the Playdate Analogy. Please keep in mind this is an analogy to facilitate an idea, not a 1 to 1 model. Imagine the trad #ttrpg dynamic as a playdate: the GM is hosting, so they bring out most toys, but everyone brings their favorite toy too. 🧵1/4 +

Your character isn't yours, it's the table's: Rammification: Propietary Exclusive Rights & Calcification We hold a weird relationship with creativity & property. I won't digress on that, I mention it because it is the first time in history where we think we can "own" an idea like property. 🧵1/4 +

Your character isn't yours, it's the table's: Rammification: PC-PC Exploration #CRPGs. A lot of this idea started solidifying after noticing how players related & eagerly explored companion NPCs in games like Dragon Age, Mass Effect, etc. at the time. & how that didn't translate to #TTRPGs. 🧵1/11+

You ready for my last incoherent #ttrpg rant of the year? This is a personal principle I've been using for actual play over the last decade & that has impacted my #gameDesign as well: Your character isn't yours, it's the table's. Bear with me 🧵1/9 +

I keep coming back to Vincent Baker's twin concepts - ttrpg exceptionalism and ttrpg essentialism: the idea that ttrpgs are a distinct object from "games" and that deep down, all ttrpgs are the same thing. It's such a useful tool for deconstructing the shibboleths that haunt this artform.

One of the big decisions I have to make for the #ttrpg I'm designing is: will I require player mastery for them to defeat the toughest enemies? Meaning: am I gonna design monsters that require PCs to know the rules to defeat them, in this power fantasy game?