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dwdwaver.bsky.social
PFP by Kasuga on Wikipedia @dualworlders.bsky.social EN/JP
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REPORT #gamedev #pixelart

Space cruiser Tunguska Vermillion of the Vacuum Navy (1/n)

私は炎 私に気にかける度胸がある者を燃やす

Basic dummy entity/enemy, elemental reactions, and player attacks. Getting closer to where I was at before I started refactoring, though it'll still be a while to I get there (if I keep focusing on the visuals that is).

kris deltarune with a hooded shawl

Fun fact: In the Japanese version of Xenoblade X, the mecha are known as "Dolls". Here's the page I did for Xeno Compendium!

Slow progress lately (due to EDF6), but I managed to get a debug console addon implemented (Simply Console by MarkVelez: github.com/MarkVelez/go...). I originally had my own implementation, but I got tired of fighting my code. Anyways: flight, noclip, self destruct, reset, etc. etc. Very epic

#limbuscompanu #limbus_company

HATSUNE MIKU?!

Simple BSOD display when you die without extra lives (ideally this won't trigger an epileptic seizure). The player here is taking damage from hitting the wall at high speed, which would normally cause a crater/ricochet but since they're already at low health they just die.

#limbuscompany #limbus_company

Unfortunately, with TikTok soon to be banned I actually have to become productive. So, I've gotten elevators to work. These will function as the transitions between most of the levels (excluding some special occasions) so I guess this is actually a pretty big milestone?

趣味でデザインしたメイドミク

Rhean pursuit #hibourverse #spaceship #illustration

Player controller works again, though I need to rework the surface impact system due to how inconsistent the current impact detection system is. Once it's fully working, the player (and other entities) should be able to ricochet off of surfaces or create craters.

Currently refactoring the entire game, having to actively stop myself from trying to finish the UI design. If I had my way, I would've finished the UI and then scrapped it a couple months down the line when the game inevitably shifts in aesthetic. Such is life.

michel sant'angelo, the flammable one #東方project

Every day we get closer to a marikinonline4 steam release

Shitpost #limbuscompany #yisang #miku

siegelady miku

First public play test of DATASPIRE... too many bugs...

The first demo for DATASPIRE has been posted here: dualworlders.itch.io/dwd-dataspire Please keep in mind this is an early, early, early build and a lot of things are subject to change.

Instead of actually working on my game I've decided to start another side project, this time in Starsector. Now I've spent a month trying to figure out how to get engine lights to appear beneath a ship's sprite. I mean, it works. But I don't think multi-module phase ships were supposed to exist.

#LimbusCompany #Art | #Illustration

unlimited potential

good morning

Only took me a year but a proper intro sequence is finally coming together Anyways, did you know that [WIN]+[.] lets you paste Kaomoji? b( ̄▽ ̄)d

who's hyped for new movie... #MadokaMagica

SHE'S MOTHERING DAMN