dwdwaver.bsky.social
PFP by Kasuga on Wikipedia
@dualworlders.bsky.social
EN/JP
19 posts
63 followers
455 following
Prolific Poster
comment in response to
post
If you've played a certain... high-grossing gacha game you'll find this elemental system to be very familiar. I'm not very fond of the direction they took their elemental reaction system in though, so I hope that the system I create for DATASENTOU can be more fun.
comment in response to
post
Also: gravity switching. I made sure to do this early on so I didn't die trying to rework every physics script later on. I know its feature creep, but trust the process. The single gravity-based boss fight will be cool.
comment in response to
post
If anyone is actually curious about how you would check if a video can trigger seizures, check out this tool here: trace.umd.edu/peat/
It's a bit.. archaic? You have to convert your videos to an uncompressed AVI format (I just use this: dylanhthomas.github.io/peat-media-c...).
comment in response to
post
Also, it's been nearly four years and we still haven't decided on a standardized stair-stepping algorithm in Godot. Maybe once we get more 3D action/platformer games this issue will get a definitive answer.
comment in response to
post
comment in response to
post
Following the teachings of my Calculus professor, I'm giving up. I'd either have to mod the phase cloak system to support multiple modules (I literally JUST learned Java) or remove the engines. I'm removing the engines and writing lore to justify it.
comment in response to
post
May be too early to share prototypes but I messed around with this main menu concept for about 90% of that time and wasn't able to get it to "feel good" iykyk
Feels like the new menu lost some sauce but I think it'll all be okay in the end.