eanderssonsunden.bsky.social
Works as a Board Game Designer (Whirling Witchcraft and Hungry Monkey) and an Applied Nuclear Physicist.
480 posts
355 followers
447 following
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Yay! More lava in games!
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Do any of your prototypes contain lava?!
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1. I have for four unpublished prototypes.
2. I once worked as a geologist and wildland firefighter atop Kilauea Volcano on the Big Island of Hawaii.
3. I am the play-by-play announcer during broadcasts of my local college soccer teams.
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3. I love to hang around with children. I love to play with them and to see them acquire new skills.
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2. I work as an associate professor at a Swedish university. I investigate nuclear data and develop neutron detection techniques for fusion plasmas and verification of nuclear disarmament.
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Written by @thoughtfuldane.bsky.social ! ❤️
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And speaking of @lavendergames.bsky.social... she is currently playtesting a game of ours (along with our other partner in crime @neverdean.bsky.social) with @officedoggames.bsky.social at the GoF, so maybe more on that in the future...
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There's more (like a super secret thing that @robhovak.bsky.social and I are starting and some other projects in the works) but I don't think I can talk much about the newer things yet.
I've been really taxed over the winter school term, but as of next week, it's game time, baby!
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David Killing (check out Woodfish Games on IG) and I signed a game that may show up at Gen Con this summer and we're working on another few - one of the ones I'm most stoked about is an action game that has to do with one of my favourite things - ANTS!
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@douglevandowski.bsky.social @chadnolan.bsky.social and I are writing something that's neither fast nor furious for @wetinkgames.bsky.social - I think we're really close to ironing out most of the kinks (and leaving the good ones in there ;)) so we'll get there a quarter mile at a time.
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Holy Moly! So many things in the making. You impress me! ❤️
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I'm also working with the co-lab crew at @flatoutgames.bsky.social on @elsdrag00n.bsky.social Whisperstone project - a puzzle-based RPG system! It's really unique and uses puzzle pieces to build characters and adversaries. Super neat stuff from Nick!
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@yutingxiang.bsky.social and I have a few on the go - an anime-related title that I can't name yet and one where we're working with @emersontung.bsky.social and Tim Poplier on Emerson's amazing Tankhead stuff. I'm really looking forward to dive into that fiction! I mean, just LOOK AT THIS:
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I'm also finishing up a new faction for Grendel. @lavendergames.bsky.social tackling the solo rules while I build the Press - a faction for whom the pen could be mightier than the shock fork! Gotta get it into TTS to test now... look for this on Kickstarter sometime this summer.
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There's another one in spaaaace! @astrafauna.bsky.social and I are working on a solo RPG where she does the art, I do the mechanisms, and we both do the story. If you've seen any of Sarah's work before, you know this is going to look amazing!
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Okay! Since Banana just posted about Jiangshi, we're working on another game - a PbtA-esque game about the Chinese Diaspora in SPAAAAACE. We're working with @hellenus.bsky.social and @ithayla.bsky.social as our worldbuilders and the amazing team at @evilhat.bsky.social
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I want to know more!
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I know Munchkin is going. So it could be possible to travel together perhaps?
There are sleeping halls at LinCon. I have booked a small room that can house me and my boys at a walking distance from the university where LinCon is located.
Air BnB is typically ok. I have used it before.
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Yay! 🤞
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Yay!
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I’ll start by play testing some friends’ games.
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I will read up a bit more. I suspect that what I really want is to create a system that mimics some aspects of models like this, hoping that the players' imaginations will fill in the story where the mechanisms give the "humans" actions.
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I will read up on it. Thanks! 🙏
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Yes. This is useful for playtesting. Good input. Thanks!
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I want them to feel more like sims. Falling in love. Getting angry. Having professional ambitions. Feeling sad when treated badly.
That kind of feeling. But maybe just on the surface. I don’t know how to move on really. :)
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Yes, I’ve read about them before. Useful! Thanks!
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What I want to build are small models of humans (ideally based on some model of personalities). The players will be divine beings that manipulate these personalities to achieve their own agenda.
So the models are more for creating ”believable” actions but these ”humans”.
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Thanks! I'll check it out. And talk to Jacob, the designer, who is a friend of mine. :D
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Ha ha!
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The unordered one does not generate equal probabilities for all numbers though, right?
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(Re)distribution is a realistic challenge. And I think my answer is probably NOT ideal. Thus far, for science, I’ve never shuffled these cards and the game has yet to fail. Given that I’m self-publishing on a short deadline, I’m accepting this risk on top of an abundance of hope 🤞🏻
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I think it is a cool concept. But how to solve the distribution and redistribution of cards and maintaining the promise of the game sound challenging.
Do you have a clear idea on how to solve it already?