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envinyon.bsky.social
video game enjoyer. he/him I occasionally write longform things at fistfulofopinions.wordpress.com
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Souls are generally pretty open, usually non-linear to some extent Nioh very occasionally offers a branching path, but for the most part its levels are like roller coasters to offer a very specific experience
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for me, the difference is that missions in Nioh are like distinctly action gamey. Fast paced, generally a lot more dynamic than any area in a Souls game,
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its blurry lines out here folks
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Gearing up for my "Nioh 1 and 2 aren't, but 3 is" take
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its like how vampire survivors isn't really a roguelike but it has enough systems borrowed from roguelikes that I don't fight people over it
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I don't think I'd argue it cuz like its so close, but I do feel like its going for different things. Its an action game with RPG progression and a Souls-esque checkpoint system
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yeah I'm probably gonna hop on next time I want a Souls game
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a developer that understands me
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I'm watching pat stream it and he seems to be just blocking, is it just like a preference thing
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also I'm fighting bocchi the rock I guess
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I've wondered if knowledge of japanese folklore would make these games hit a little harder
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THIS IS A LOT
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I played the first one, its barely competent volleyball simulator with like the mildest of dating sim elements
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this mission went from "yeam I'm the best" to "oh god help me" so fast
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I hate that this is also what I thought of
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I'm really not a fan of that bike
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yeah they kinda dropped the idea of completing a pokedex really quickly in favor of a "pick your favorites" mentality, though that still means Ash is insane
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but it literally hasn't
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pokemon hasn't used that in its marketing for like 20 years at this point
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looking at their release history is funny cuz its like oh yeah y'all do those games too, huh
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looking at their history though, Team Ninja does indeed put out one game a year, at minimum
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incredible tbh
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yeah it looked bad and then it was like oh I can just walk into best buy and get one
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I was talking to folks about it the other day and I honestly think the last time a launch went so well was like, the PS2
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I think a big reason is that most of them are like way more capable of killing you even just one on one Souls enemies generally aren't gonna get super threatening until you get to like black knights/crucible knights and those sorts of things
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People like pokemons gameplay but if you want like a degree of challenge at all you gotta do some nuzlocke bullshit
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I think its really funny that on my first playthrough I dropped it immediately after killing tokichiro
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do you fill out the compendium in SMT games
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is it like a "these things will rotate so you have to anticipate where they'll end up" kinda thing
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can you describe it to me
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its funny how hyped people got over the latest SF6 season pass entirely because it doesn't have guest characters think we're over a hump now where its not much of a hype thing anymore
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this is a level of depression meal I've never seen before
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Its even the exact same amount of syllables and rolls off the tongue a lot better