errant-signal.com
Maker of Organic, Artisanal Video Essays About Interactive Media | Professional also-ran | Cringe Elemental | (he/him) | linktr.ee/campster
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Like, can you understand how "I'm gonna munch so much popcorn as I watch the federal government drag families apart sobbing and crying because racism, but only in Dearborn because they voted for it to happen" is a fucked up angle to take?
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Okay but you understand that you don't blame the victims of dogshit policy for the dogshit policy, yes? Even if they live in a place that voted overwhelmingly for that policy? The policy itself is what's evil and causing harm.
Otherwise you enter "fuck trans kids in red states" territory real fast.
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I keep wanting to make a piece comparing the stores of Fortnite and Call of Duty because they're superficially really similar but their design choices speak to wildly different audiences and I think that's WEIRD
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"Given that we failed to stop fascism at the voting booth, I am now actually extremely pro fascism and look forward to celebrating their terrible works and the human suffering they cause while munching on popcorn"
This is a dogshit take, dude
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The Democrats' failure as a Party summed up in a single exchange:
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Okay but you got a crystal and that crystal really wants to go home
Just let the crystal go home
Take the crystal home to the giant robot what might do a second apocalypse attempt
The crystal is sad :(
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I haven't! I'll check that out
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look he's just a muppety little guy let him be
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They don't feel badly written or wooden or uncharismatic but they *do* feel like they exist to be NPCs in an action RPG where they have two questlines that come through them so they have to be at this desk at all times waiting for the player, if that makes sense. Personality but no internality?
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I mean, it's definitely more of an action RPG than a game focused on the act of role playing proper. What's there is well written, but there's not really a day/night cycle where NPCs have their own lives - they mostly exist in one place until/unless the narrative calls to have them move or act.
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It was a link to this, which I assume got deleted because people were jumping to conclusions but it’s tragic regardless of context: www.cbsnews.com/amp/losangel...
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You know, now that you mention it, my entire memory of that game is punching people in warehouses and I thought that was just because my memory of the game had faded
But it occurs to me now that I may have put several hours in and only seen warehouses
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I mean, it *is* very much an action RPG - the actual roleplaying is pretty lightweight stuff. But it's pretty darn good action, which helps a lot.