Profile avatar
flynsarmy.bsky.social
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
57 posts 52 followers 51 following
Regular Contributor
Active Commenter

It really is so much easier animating in Cascadeur than Blender. On day 2 of learning the app and here's a relatively quick attempt at both animating from scratch, and mocapping/cleaning up a video. #gamedev #indiedev #animation

Spent a month learning C++ working on a behavioural AI addon for Godot. Finally at dogfooding phase! So much work but it's starting to pay off. Includes state charts, behaviour trees, agents and a node query system all with utility support. Will be open source under MIT #godotengine #gamedev

Are there any #blender groups on Blue sky?

Does anyone have an example of an open source gdextension repo with unit tests? Only one I can find so far is LimboAI #godotengine #godot

Converted the HTN implementation by @thisisvini.com to a node tree and added a basic (unfinished) editor debugger. It's shaping up nicely! #godotengine #godot

Is this a good idea? Unlikely! But I can see it being useful for enforcing specific child nodes of the currently selected scene tree node. #godotengine #godot

I've been looking into behaviour tree addons over the past few days - tried LimboAI, State Charts and Beehave. So far Beehave seems the best but they all have glaring problems. Does anyone have an alternative they prefer? #godot #godotengine

Just made a quick Godot addon to easily export texture resources to PNG. Get it while it's hot! github.com/Flynsarmy/gd... #GodotEngine #godot

I've open sourced my Procgen Arcana Village Generator importer under CC0 license. Get it while it's hot! github.com/Flynsarmy/gd... #godotengine #godot

Spent last night writing a #godotengine importer for Procgen Arcana Village Generator watabou.github.io - Generates primitives for all the map pieces ready to be replaced with proper artwork. Should be very useful as a starting point for my games Town! #godot

A scene I made a few months back to test animations and emotions in dialogue scenes. It's a bit clunky but decent enough I think. The UI's probably my favourite part. #godotengine

A few of the skins I've been working on. Some will be wearable by the player and offer unique abilities! #blender #godot #godotengine

A crude early version of the wardrobe! I can now spruce up for a night out on the town #godot #godotengine