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frogmandev.bsky.social
Technologist / Artist / GameDev • Architectural background • Chasing low poly vibes • Developing DEEP STATE šŸ‘½ šŸ‘‰ https://linktr.ee/FrogmanDev
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Vertex Colors šŸŽØ
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Wishlist DEEP STATE šŸ”½ store.steampowered.com/app/2788210/...
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www.patreon.com/FrogmanDev
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In general I think my heavy focus on vertex colors for lighting has had the biggest impact. There is a lot more going on in this one but I referenced the old monster hunter games when creating it. They do a really good job of blending 3D environments into 2D backdrops in clever ways.
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Component breakdown
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At the moment they are level dependant
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The environment lighting is done using vertex colors. Here are some screenshots, still rough
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That's something i'm still considering, not sure yet šŸ¤”
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Indeed šŸ‘
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It's a mix. I usually start by baking some simple environment lighting and then work over it by hand, adding highlights, shadows, and color variation
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For the visuals I’d say the big ones are Goldeneye, Deus Ex, and Soldier of Fortune but there are many others
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I'm not sure how it'll turn out in the end, still needs some more massaging
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I just love old games, the vibes you get from low fidelity graphics hit me so much harder for some reason šŸ‘½
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Inspo