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frogsummonerskii.bsky.social
✨ 25 💚 she/her 💻 software engineer 🎸 guitarist/bassist/occasionally-other-instrumentalist 📌 manchester, uk not really nsfw but 18+ only please
92 posts 103 followers 96 following
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how tf did i not know "world frog day" was a thing?
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i've already seen 2 ads where there's a sad mini-drama and then it just cuts to the company logo. one was "here's a father who can't remember his daughter anymore BUY CADBURYS CHOCOLATE!!!"
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it doesn't even have the "did you mean..." thing now. it's just an ai summary of what the base word means
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two posts with one cohesive message
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went in blind for wicked. was not what i expected. thought it would be a simple "being different is good but people might villainise you" type story but got an authoritarian government thriller disguising itself as a musical. also had plenty of "that's what this song is from"
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the band tonight was cumgirl8 (i know they're more post-punk) and they were awesome live
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it's easier than you think to learn the other once you know one of them so don't let option paralysis kill your motivation. they're both quite nice to work with
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feel free to dm if you get stuck or need pointing in the right direction with coding. obviously wouldn't be able to dedicate much time but always happy to spend 15 minutes here and there to help people learning to code
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C# is a nice language to learn overall though. i use it daily at work. a nice thing about starting with that is you can jump ship to godot and still use c# if you're comfortable enough. also gives you a good base of the fundamentals
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there's arguments for both as a first time coder. i'd probably lean toward godot just because of unity's semi-recent shady behaviour but there's definitely a massive backlog of tutorials and assets for unity
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the main trick is probably trying a couple out. write a really small scene/conversation in a few different systems and you'll get a good picture of what they're like. research alone will get you a system that sounds great in theory but is hell to work with practically
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i come from a coding background so the code style feels more natural to me but there're node-based ones and some that read like typical scripts. i might be way off from what you were asking here but hopefully this is useful in some way. this is also assuming a text-based dialogue focused game
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if you want to go the unity route, there are plenty on the asset store. they vary massively in approach so probably try out a few different free ones to figure out what feels right
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i haven't done much with any beyond testing one out in godot called godot_dialogue_manager. it seemed fairly intuitive to work with and allows for branching options
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coming from the more technical side here, depending on the engine you pick, there are some powerful dialogue systems you can pull in. they let you write out your script in a special syntax and then the game can load it fairly easily. if you can deal with the syntax it might save you some translation
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sorry, missed this entirely somehow. should probably clarify i meant as an audience member. i suck at introducing myself too
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hard to pick one so here's 4. shellac, amyl + the sniffers, skating polly and a local band called the red stains. how about you? i loved what i played of cult of the lamb but didn't get super far for some reason. the art style is great. i need to go back and play it more
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thanks for the advice. i keep getting told to use lead solder but the makerspace i work at only allows lead free
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awesome. any key advice for pedal building? i've only started recently
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i use the other settings too. the octave mode is super fun was stacatto stuff. same with the repeat mode very nice looking board. are those custom pedals or repaints?
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most of the lipstick is gone but it's not smudged all over. progress
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this is reductive... there's also edgar allan poe fanfic
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what's going on with pictures? am i missing something obvious?
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i forgot to add alt text, sorry first picture: one of those vibraty restaurant things with a thumb over the bottom half. it says "wait, they don't love you" second picture: same as the first with the thumb removed, saying "wait, they don't love you... like i love you"