gearheadrpg.com
Cartoonist, programmer, educator, Newfoundlander living in Korea. Hamster herder. Creator of mecha RPG GearHead. Lead penguin of Polar Bear Comix. Mask wearer. He/him. Old. #Comics #GameDev #ghrpg
https://polarbearcomix.com/
https://gearhead.itch.io/
9,628 posts
4,202 followers
1,112 following
Regular Contributor
Active Commenter
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We can't be at maximum strength all the time. Sometimes you're going to be weak. And that's not a stain on you, that's just how people are. Other times you might feel weak but are still being stronger than you recognize. That happens too.
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Don't worry. I think it's hard not to feel like that these days?
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Good luck!
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Sorry, but I am already a member of the Mediocre Cartoonists club.
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The contrasts on this miniature are fantastic!
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Weasel. Sounds like the type of animal that would eat chickens.
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A challenger approaches.
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Can confirm.
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Also, a wizard. Some retro game style here for sure
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I have emerged victorious.
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Do you remember the HP/MP energy drinks from a while back?
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Pretty sure this shop would destroy @artofnickyrdrgz.bsky.social . They have volleyball merch!
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Mac is magnificent.
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I guess that's the difference between tumblr and bsky, because I see way more Aznableposting than Costanzaposting.
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Worth it.
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Like yes, that could happen, but if it does happen it's because I did that intentionally and can just as easily fix the situation.
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The problem-solver in my brain is concerned about the fact that it will be possible to create widget configurations where the focus gets locked and can only be escaped by using the mouse... but since widgets are placed manually, this isn't really a bug but a caution.
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First step will be manually controlling which widgets can take the focus, rather than trying to figure that out automatically. After that, allow changing focus via the arrow keys and allow this behavior to be overridden as needed (such as with the stat widgets).
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The stats display has separate widgets to increase or decrease a stat. We don't want to switch left/right then press "select" for each adjustment. It would be much better if each stat could be selected with up/down, and left/right did the value changing.
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A much better solution would be to have one widget indicated as selected, then being able to navigate between widgets using up/down/left/right. But wait! There's a complication!
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I have to tell you, I'd be trying to solve the Lament Configuration for years before that solution ever occurred to me.
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A game controller is nothing more than a svelte keyboard with an extra d-pad.
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This morning I got some more refactoring done, found out that some of the changes I planned to make had already been made by past Joe in anticipation of this moment (which is like a gift from the past), and am preparing to streamline keyboard/controller control.