helldivers2things.bsky.social
Helldivers 2 fan account sharing lore, theories, suggestions, and general positive community news. #helldivers2 #JustHelldiverThings
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21 following
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That's definitely bait. None of those are old school by any real measure 💀
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Definitely hope we see some of that! Shield walls that change the battlefield by blocking attacks/movement would be interesting. Teleporting enemies would def mess with divers
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Having civilian models running across a field with distorted audio playing before the illusion shimmers and disappears to reveal an attacking enemy
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If they used a super sample rock illusion for an ambush I would fall for it every time.
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Even just having your gun ammo counter glitch out or one arrow on your stratagem swapping directionally would greatly mess up how well you could fight
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Like, illusions of more units that aren't there? Messing with your stratagems? (So maybe it mixes up the icon/symbols so you can't trust it?) Or maybe messing with visuals and sounds? (Like your Helldiver yelling "GRENADE!" When there isn't one)
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I do want them in our arsenal someday. I prefer throwing them down or our regular mines. Less friendly causalities
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I like 'em, I like 'em
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When everyone understands the assignment and unleashes hell at the same time. 🤌
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Yes! It'll search for SOS beacons and teams that are public and down a full squad.
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Sometimes, that means I stick with the squad and we watch each other's back. Sometimes that means I run halfway across the map to grab the super samples and complete side missions. It depends on how the main mission is going. But I love each style of support when they work.
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They've have various guns and gear that imperfectly mirrors Helldiver weapons but they can also call down stratagems of the Automaton flavor. As long as there is at least one still standing, they can reinforce the ones that died. They drop in haphazard hellpods and throw themselves at Helldivers.
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We gotta fight the squids more serious or we're losing another planet!
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Or Bile Titans that are barely visible until their bile attack. Just transparent titans walking around
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They are very intense and the challenge is real
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I liked those modifiers but I can see why others didn't. Maybe making them affect only every other mission or giving a greater reward would help. I could see if being interesting to have modifiers like, "collect fire data, everyone's loadout has a flame thrower" that requires certain items.
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"Planet survey reports detail Terminid forces consist of 95% Bile Titans, prepare accordingly." Or "Due to mineral composition of metals in this planet, Automaton forces are 65% more suseptible to flames than their baseline off planet counterparts."
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That is beautiful
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I honestly wish AH would lean into that more. More than just different constellations of enemy combos, I'd love to see unique strains of Terminids, Automatons outfitted based on planet conditions, etc.
Give us some rare and unique encounters!
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Not every mission or planet. But mix things up! Even if it makes a specific planet extra difficult for a time. I just feel like it would give some interesting gameplay and world lore.
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"Planet survey reports detail Terminid forces consist of 95% Bile Titans, prepare accordingly." Or "Due to mineral composition of metals in this planet, Automaton forces are 65% more suseptible to flames than their baseline off planet counterparts."
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I honestly wish AH would lean into that more. More than just different constellations of enemy combos, I'd love to see unique strains of Terminids, Automatons outfitted based on planet conditions, etc.
Give us some rare and unique encounters!
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New enemies can be so terrifying. "What the heck is that???" Even when you don't know how to fight/counter them. Makes for some insane encounters.
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I would love to get my hands on a Helldivers 2 map editor
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The one I saw suggested Zefia had them.
Someone pointed out how often there were issues with Factory Striders peering through buildings or tanks on mountains and that the city buildings must just not be working as intended. Guess we'll see though.
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It's definitely shenanigans but yeah, I think there should be more steps besides one button for a teammate to arm you. Even if it has to be staged "prime, confirm, arm" etc
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I had 1 curious teammate just press the button and arm it. Another time I was trying to assisted reload a teammate who kept moving and ended up arming his Hellbomb. It's a little too accident prone at the moment