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hfrayling.com
Senior Accessibility Specialist - Many Cats Studios | Accessibility Lead - Limit Break | 🌈👂🧠 #WeAreImpact2024 🍅 I forget to reply to DMs 🤷
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kill the cop inside your mind but keep the tiny osha inspector there, they do good work

You gotta believe that your community is worth fighting for, in whatever way you can. You gotta hold onto your people and your shared future together as an anchor. Hold onto those things that you love, and let that fill you so full to the top that there is no room inside of you for despair.

Blessed to be built for love and war, like a Valkyrie, muscular, strong, statuesque...cursed to only tolerate temps between 15C and 17C or the pain and fatigue goblins start rioting in my blood. Brought to you by abject agony and about 20 mins of energy at a time.

We first reported on Steam's accessibility tags in April, when it was available for developers to add to their games. Now, Steam users can filter their search results by accessibility features. The tagged features are also visible on a game's store page. caniplaythat.com/2025/06/12/s...

News just in. Adding alt text to your posts makes you hot 🔥

To update on this - with all of my preferences removed, the results in some tags are in the THOUSANDS.

The idea that Human Rights suddenly don't apply to Trans people is...interesting...isn't it. If they can get away with claiming it doesn't apply to one group, who wants to be next to find out Human Rights don't apply to them too? Women? Black people?

You can now filter by Accessibility Tag on store.steampowered.com/search/ Examples of the kind of results you can see are: 245 results for Adjustable Text Size! 185 results for Narrated Game Menus 452 results for Color Alternatives #GameAccessibility

#ad It’s #SocialMobilityDay and I’m teaming up with @intogames.bsky.social to help make the games industry fairer and more accessible IntoGames helps low-income people get into games, and you can help by joining SlowGameClub Get 20% off with the code RADDERSS20 www.slowgame.club

Our new case study is now live: Creating Consistency in Uncertain Times. Check it out! ⬇️ www.balancepatch.co.uk/blog/casestu...

Saw a Four-banded Longhorn Beetle and a Garden Chafer beetle today, absolutely beside myself in bug-related focused interest glee.

Yes, you personally need accessibility no matter your age or if you identify as having a disability. Don’t make me write an article people!

Digital Artists, Here's a living document of art resources including reference tools, accessible (non-Adobe) programs, brush tools and more. Use as you wish: docs.google.com/document/d/1...

Re: Game design tuning and the importance of playtests. We’ve been balancing and adjusting the Dosa Divas battle system for the last month getting ready to have hands on demo time at SGF for three days of back to back 30 min sessions. Also brought in external playtesters to get fresh eyes on it. 1/x

Hey @obsidian.net can we get a confirmation that "Arachnophobia Safe Mode" is back for Grounded 2? 🦗 It was a brilliant accessibility setting from the first game, and I would love to see how you handle it with the new Buggy system!

Once again as the distant sounds of circus clown music rises into a crescendo, I lather on the face paint, pull on a brightly coloured wig and place on my red foam nose, ready to face the days apocalyptic news.

Accessibility and Accessibility Compliance are two very different things. Pass it on! ☺️

Free N95 Masks are up in my store! There's a limit of 5 individual masks per order. You'd be responsible for the shipping. If you'd like more than 5, please email me! I'm just giving back to the community and trying to encourage masking! Link: bibipins.com/products/3m-...

Artists afraid to use Photoshop? Now that's an interesting story. You can hear how the industry has changed in the past 25 years from Mick's perspective. And how the transition from a studio career to an #IndieDev one feels like. Full interview: www.twitch.tv/videos/24820...

Calling all professional #CommunityBuilders in the games industry! 🎮🛠️ Comment on this post if you want to join the #List and matching #StarterPack (s) 💬 Manually curated and based on job description rather than title. #Community #SocialMedia #InfluencerRelations #DevRel #Communications #Marketing

At the Access-Ability Summer Showcase, the wonderful @arevya.bsky.social introduced a game, updated to include audio description and menu narration: Sunlight. It was great to see a new game I hadn't heard of that not only I would be able to play, but others would as well, introduced here! #A11Y

The audio-described version of our trailer, which premiered last week at @laurakbuzz.bsky.social's Access Ability showcase. Any questions about access at our shows? post.intrapology.com/video/audio-...

poncle presents a game by Nao Games | Berserk or Die time your attacks perfectly to mow down waves of enemies that stand in your way 💥 never-seen-before button-mashing keyboard controls 🔥 press more keys to unleash more devastating blows ⚔️ open loot and upgrade your builds youtu.be/MddYxr07bfc

Last day to submit your indie video game to @brilliantindietreasures.com for the chance to showcase in Brighton 4pm to 8pm, Wednesday 9th of July.

Has anyone got any cognitive accessibility or motor accessibility questions about the Switch 2? I’m writing up my first impressions now so it’s a great time to ask me stuff 🕹️ Much woosh :)

At this point I'm going to start accusing studios of an assassination attempt, with the amount of wanton flashing in trailers. Half joking, but it's gotten ridiculous how dangerous it is for those of us who have vestibular disorders to enjoy games and games media.

A critical part of running a sustainable indie studio is controlling your budgets.

Is Dune Awakening accessible? Time to find out over at stream www.twitch.tv/arevya

There are still spots left! Here's what you get by signing up: - Access to me and my EAPM peeps - Time to ask questions - Materials from the webinar This webinar won't be live-streamed or recorded anywhere else. You can pay EAPM to come help you in your newsroom or come to the webinar for free!

Ended up giving myself a new echolalia sentence after asking the cats to "consider the fish" repeatedly over the last few weeks.

Hey folks, I was asked to comment on the upcoming GAA game and why the previous games simply did not work: www.bbc.com/news/article...

Come to Nottingham and watch me and Rach chat about all things Ramping Up Rights and probably loads of other things we'll go off on tangents about Tickets below!!

I need folks to stop with the solo dev narrative. It is hypothetically possible to make a game all by yourself. I promise you that 99.999999% of the commercial games that you’ve played were not made by one person. What’s more, devaluing the contributions of anyone touching the game is bullshit.

a bit of recent gameplay, showing how the Chaos Dance calamity (monsters move when you move) actually saved my skin in a tricky room, and meeting a new friend (?)! #gamedev #godot

Lean isn't bad, but it's not inherently good. The conversation around team size is getting weird and the poster boy for this weekend is suddenly a huge part of the problem. vgbees.com/if-you-dont-...

Good morning. It's Saturday and I'm writing news. "It's not hard to imagine ways in which repeating the myth of Clair Obscur's team size could contribute to worse conditions for games and the people developing them." www.pcgamer.com/gaming-indus...

This is that “deprofessionalization” shit front and center. Devaluing developer labor so everyone around the studio can profit in some way. Rage-bait content creators, Outsourcers, localization companies, toolmakers, publishers, platforms, investors—they all have a lot to gain!

I would highly suggest folks consult with Derek. His notes on my trailer was super helpful on making it even better.

My favorite part of SGF was when the Splitgate dude said he wanted to "Make FPS Great Again" and then announced a battle royale mode with Imagine Dragons playing.