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hiccup.bsky.social
I do game preservation (dumping, data wrangling etc), datamining and modding stuff. https://twitter.com/HiccupJul https://mastodon.social/@hiccupjul
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I suppose that's how it is for all "media" now. You just get a handful of interesting things each year, mostly from indies. And that's if you're lucky.
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Actually, I suppose joycon drift may have been the first big sign.
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By the way, if you know anyone who played an early demo of this game in 2005 or has any footage of (or even a copy of) that demo, please get in contact. (thanks to @maxibash.bsky.social for finding the concept art)
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Yeah I guess so. That might actually be a reason why it'd be easier to start with an original project rather than a derivative thing - less remaking stuff/learning existing an existing game system.
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Hopefully I can come up with an idea for a smaller game project that I'm interested to do, so I can do some of that sooner.
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True. Although it may not be that low level - it may mostly be using the DS SDK and NSMB's utility functions, not sure yet. But yeah, either way, there is a barrier before I can actually get into the gameplay development.
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And keep in mind this mod doesn't just change the camera angle - in the original game, the terrain, blocks, pipes, coins were all 2D, and backgrounds were disconnected from the terrain and had less detail.
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Yeah there are basically two definitions of 2.5D, from what I can tell: 1. Games with a 2D camera, but 3D models (e.g. NSMBW) 2. Games with 3D camera, but with player and camera movement that imitates a 2D side-scroller (e.g. Kirby 64 and this mod)
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I'm not sure I understand what you are asking, sorry.
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Beat Super Princess Peach recently. Nice that they were relatively unrestrictive with third party devs back then, but its basically just a decent/okay platformer.
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There might have been other clips of it, but I don't think there was a full video.
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It was at E3 2010 (and other events?) but with filming disallowed, but one press outlet did manage to sneak a bit of footage and an audio recording at the time. And now, the video app that was presumably used on that/those display 3DSs was released, probably dumped from one of those 3DSs.
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heh. i don't hate it really. but i do prefer the older one.
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Yeah, although the hardware may already exist - e.g. KVM/video processor with programmable picture-in-picture - it might just need some software for each PC. But yeah from what I've read, with stuff like VFIO pass-through and Looking Glass, you can nearly the same experience in a VM.
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Maybe by default, each piece of software could only have access to an emulated "default-state" home directory. Most software should basically work fine like that until you need to open files/folder - for that you'd need smooth UI, but that doesn't sound like an impossible challenge.
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You could possibly even have the secondary PCs windows mapped to the primary PC's windows, by running software on the secondary PC that sends that data. There's something like that for some VM software, IIRC.
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Not exactly a specific one, but I think it'd be nice to be able to use a secondary real-hardware PC almost as if the programs were running natively on the primary PC. E.g. playing 3D software, games etc (without issues VMs bring) on a secondary Windows machine, within the GUI of the main Linux PC.
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Yeah. As I understand it, low latency video combiners are very expensive, although maybe there is some niche cheaper option. But yeah I don't know if any of them have the ability to control the image overlay location and size programatically (over serial or whatever).
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Just to clarify, this means I read it somewhere lol
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Heh, yeah I guess a custom plate would help. Extension would still be good though, that way the extension gets worn out and not the slot built into the console. For now I might just make a wifi hotspot to get better transfer speeds that way, even if it probably won't be great.
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In the E3 demo you can see red Toads that aren't Captain Toad, so this could be a leftover from that, or maybe just because of the fact that by default, the Toad object doesn't have any accessories enabled, so its easy to do this by mistake (assuming their editor didn't let them override defaults).
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Its funny, this happens in at least two other places in the game too: Sand Spiral Galaxy and a toad in a Shroomship in Ghostly Galaxy. Sand Spiral is the only one you can get near to though.
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Watched the TV show Devs. Pretty good, does some interesting things with its ideas, not as much as I hoped though. But maybe it works better as a more minimal thing.