i.madethese.works
UX Engineer and one half of @whynotmake.it
Probably mainly #FlutterDev posts
Portfolio at i.madethese.works
70 posts
224 followers
264 following
Regular Contributor
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Not yet, sorryy 😬 It's gonna be at one point, I promise!
It's still a mess though (this is running on Mac as an external display right now, because shader compilation to metal is finnicky as hell 🙄)
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To be fair, it's quite niche 😅
I had to verify it myself because I also wasn't entirely sure, but this test only passes with the .then implementation:
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Bonus challenge then: What‘s an advantage of the former implementation?
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okay, I'll come up with a harder one next time 🙄 😉
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Not a single AI that I tested could solve this
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pub.dev/packages/spr...
This might also be a nice baseline for the discussion on how to introduce springs to Flutter here: github.com/flutter/flut...
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Es ist definitiv keine Wahl in der ich eine Splitterpartei wählen würde 🫣
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Responded on the forum in more detail, but I've really been getting into spring simulations as a replacement for duration & curves (I've been talking about nothing else on here basically)
Would love to see that in the framework at somepoint and would be glad to contribute!
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oh and #FlutterDev 👆
(I wish the Flutter News feed was smarter)
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Also: if you used heroine in widget tests, you might have noticed that it didn't always dispose its Tickers correctly. That's fixed too!
We also have around 60 x the test coverage from before 😅
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github.com/flutter/flut...
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Excited about this, I‘ve been wanting to look into it for Automotive prototyping, but haven’t gotten around to it!
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Please stay! More people need to just commit a bit I think, and I wish we had some of your posts on here to drive discussions
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I just read through the code for the first time, and you’re a genius for doing this in the paint phase. Absolutely brilliant solution, I feel like it‘s been hiding in plain sight 🤯
It should be quite straightforward to add spring simulations to this, I‘ll open an issue to discuss it!
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If you‘ve ever wondered why your Flutter App feels sort of muddy and different on iOS, I bet this is a huge factor
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I can't even count how many times I've had to copy entire files from the framework into my codebase, because a class wasn't public...
I agree, there should be more escape hatches
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Although I have noticed that they decided to make the transition's mixin private, hope that can be changed still 🤞 github.com/flutter/flut...
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I‘ve always used package:sheet by @jaimeblasco.com for this, but when I saw the new Route Transition API in 3.27, my first thought was that now someone‘s gonna build this into Flutter. So so looking forward to this, it‘s been missing for so long!
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The timing! I was just thinking about how to write golden tests for the spring packages. Thanks a bunch 🙌
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Check this Thread for more info!
bsky.app/profile/i.ma...
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I also like the fact that it’s not run by a billionaire megalomaniac that can use it to influence public opinion for his own benefit 🫥
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I'd be curious to see what you build with it, if you're willing to share once you try it out!
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Thank you! Would love to see what you build with it, if you are willing to share ✨
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I certainly hope so… I‘m really close to leaving Twitter entirely, but it‘s so noticeable how much more interaction there is on there with the same posts 🥲
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but here I go again haha: I think Heroin is spelled without an „e“, so the name is just the female version of Hero, but I did lean into the pun with the addictive tagline 🙈
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Feels weird to post everything on two platforms…
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This is of course still a first release, so some things might not work as expected, and APIs might still change slightly. But go have fun and report your issues!
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And last of all, check out the package 🎉:
pub.dev/packages/her...
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🪄 Makes a drag-to-dismiss gesture easy to implement
Check out the interactive example (but be aware that Flutter Web needs some time before performance warms up) whynotmake-it.github.io/rivership/#/...
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🫥 Comes with three configurable transitions, but you can also build your own very easily
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Some highlights:
âš¡ Spring-simulated Hero transitions with configurable springs (these are just some presets)