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itsmirror.bsky.social
Gamedev creating 'The Artistic Adventures of Painting Gal.' a low-poly 3D platformer with 90s aesthetics. You can take a look at the game here: https://itsmirror.itch.io/the-artistic-adventures-of-painting-gal Please help and support me. Thank you.
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Don't you mean Spyro the Dragon? Last I checked Crash was purple
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I was watching your stream while working on stuff and it genuinely made me fall asleep. IDK how you can put yourself through such games.
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Is that Macbat...
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It's music from a previous project I made being used as a placeholder for now.
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These are just DKs 6 human souls. He simply needs one more and Mario will do the trick.
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If anything its less reliable than any other source you could use since a machine has zero idea on whats being made up or is truthful.
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Thanks for the offer but I'm good.
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Bsky really needs to remove the automatic audio levels when encoding videos, it sounds terrible lol
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Why can't the whole game be like that then. It would make secret hunting so much better lol
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*for them to permanently be destroyed I was really wrangling around the text limit 🙃
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One of the most egregious examples I can think of is the crate jumping in Antonblast. Many have pointed its frustrating for them permanently be destroyed and I've never seen a streamer go out of their way for them because of it When I asked it to the devs I was told to load from the last checkpoint
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I cannot stress this enough but you should always listen or take notice to user feedback. Games iterate and evolve over time, so being stubborn to change is being against the very idea of potential improvement.
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Making a platformer where your basic jump has a half second delay because you have to dribble a ball is such a troll move that I can't help but love it
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Treasure was very good at making strange out-there games. I'd argue that their weirdness peaked with Wario World, which honestly feels like a fever dream to this day.
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You could say that maybe I am pushing for polish a bit too much, but I want to make sure everything feels just perfect early on as making major changes is a domino effect. The later the change, the more you will have to adjust every aspect to work.
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I've done a lot of reworking to the camera that makes it feel very smooth now but at the same time it sometimes clips and my inner perfectionist gets so mad lol
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I don't think even fixing the tank controls would have saved this. It's a game built on a flawed foundation.
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Uh.... I haven't gotten to making bosses ye...
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It was a 3D platformer that very much looked like Bubsy 3D in terms gameplay. Namco ended up firing nearly the entire development team and reworked the scraps into the first Pac-Man World. Prototype footage exists online and it's... rough. www.youtube.com/watch?v=gl0e...
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I mainly used Godot's built in springarm function with the camera smoothly lerping to where the springarm hits to. For making the camera move up it was using a value dividing the hit length by a set number (in this case 15/length) for when its too low and rotating/raising with it as a fed value.
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My personal favorite is the RC-Gator (the purple alligator fella at the bottom)