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jamdoggie.spkymnr.xyz
Game dev. C# programmer & pro gamer 😎💯💯 ko-fi.com/johndaniel256
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Getting Started
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Here's an update on my #GodotEngine / blender level editor pipeline. - .pck file importing for previewing and using materials in blender. - Skybox previews in blender. - Godot level editor project so users can edit a map in editor and add nodes (ie. lights) #GameDev #Godot

I didn’t die btw, got an update on the blender to Godot level editor to post here sometime soon.

Been working on the blender level editor plugin for Play Fight. All you have to do is model some geometry in blender and export a map file that the game can load. It's in a very basic state but it's all dynamically loaded and pretty exciting. #GodotEngine #Godot #GameDev

Been doing a lot of small things that have been on my To-Do list. - The character controller can stair-step. - You can now crouch - Super charge ability that you gain over time. You can charge it when it's full and it lets you do a super ragdoll. - Ragdoll sounds. #GodotEngine #Godot #GameDev

I really never thought I would go days without using twitter. This is nice.

Here's a pretty simple implementation of some animation blending that makes ragdolls feel more alive. I also made entity interpolation interpolate at a pretty fixed latency (75ms for right now). Game feels much better with higher latency. #Godot #GodotEngine #GameDev

Trying to figure out an issue with entity interpolation, so I slapped together a better net graph and incoming/outgoing traffic breakdown panel. Here's some fun graphs. #GodotEngine #Godot #GameDev

Hey! This site doesn't suck as much as Twitter so I think I'll start posting game dev stuff here alongside it. I'm working on a multiplayer game called Play Fight with the #Godot engine and C#! I'll be posting updates here but for now here's me running around doing stuff.