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jclahoot.bsky.social
Designer and Creative Coder •🔥✨👨🏼‍💻✨🔥 • Cat Dad 🐈 • Plant Dad 🌿 • Emoji Dad 👨‍🦰 • He/Him 🔮 jclahoot.com
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Basically once my visual muscle memory fails, I reinforce the system in some way, until it fails again
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For example, when I’m playing modded Minecraft, at first I have a few chests with different resources jumbled together. Then I have a grid of chests, with resources grouped thematically. Then a room of chests, with photos of the general (or specific) contents of each one.
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What I’ve learned about visualization is that no model is eternal, so flexibility is key.
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And that's exactly what I'm going to code next!😌 What pushed me over the edge was this new area that I'm making. I spent bunch of time on the concept, then tried implementing it, but the lack of tools made it just the most drudging task imaginable. I want my cat-shaped-mountain town square! 😾
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Update for transparency: Never has a shoe given me more blisters 🥲
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Why hasn't the blade-less Dyson tech been used for anything more sculptural/artful? (I don't really want a marble statue with a Dyson fan in the middle, but like, idk there must be a way to make a fan-sculpture-thing that isn't tacky)
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Anyway, this is all covered in Game Maker's Toolkit's video on Breath of the Wild, and I totally recommend it to anyone who’s interested in world building ☺️
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What’s more, obstacles created through more extreme elevation (cliffs, mountain ridges, rivers…) can be used to guide the you, and create paths in the land, without relying on explicit cues like signposts. This can be used to tell stories that are a bit more linear in nature.
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Elevation is necessary in order to help you distinguish landmarks and find your way around. Mountains can hide points of interest and prevent overwhelm, or they can be scaled, revealing wide expanses in the distance to be discovered. A mix of the two is what I’m going for ☺️
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I wasn’t going to include being able to move around different elevations on foot in jclahoot.com until *much* later in the development process, but now I think it’s key if I want to put exploration front and centre. ⛰️🌲🧭🗺️🌲🏔️
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I was thinking about this video as I travelled through Japan, and noticed how these qualities that made exploring a digital world fun and exciting were some of the same qualities that made exploring Japan fun and exciting. Environmental influence at its finest.
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It really is! What I found kind of wild is that even for the shorter (<1hr) trips I still couldn’t shake the “better stock up” mentality 😆 not enough *time* for the snacks!
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Same. And long-distance trains as well; they’re snacking vehicles! Sometimes I wish they didn’t serve food, just to make more room for snacks!
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Also WILD to see the same 3D technique that I’m using on my site (billboarding) in the Yoshi’s Island title screen animation. The Super Famicom is 35 years old! 🤯
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There’s so much to discover, especially when you get into modded Minecraft! What are your favourite mods so far?
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This would be so much work to implement well and capture the liminal, schedule-bound vibes of a train trip, but also SO COOL 😎
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A slow, steady stream of data, eventually pooling together to form the next stepping stone on our digital journeys… … much like a train wandering through valleys and seaside cliffs towards its destination.
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Much was gained with the advent of broadband, but having to wait to get to that site or download that game was not without value. Patience, *Intention*, Anticipation… all became somewhat muted as connection speeds went up.
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The bunnies are tame, and run up to you for food 🥹. There are no predators on the island, so they reproduced a bunch until there were hundreds of them. Definitely would recommend the trip there ☺️
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Another day trip was Okunoshima, aka Bunny island! It’s also an island where Japan produced chemical weapons until the end of WWII. Ruins from that time are scattered throughout the small island
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Visited Itsukushima floating shrine on Miyajima island, just outside of Hiroshima. Way too many tourists, so we went up Mt. Misen instead of visiting the crowded temple near the ferry.
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There was a whole Sandshrew station in Tottori! (known for its sand dunes)
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Ok so, I’ve had my Blunt umbrella for 8 years or so and they’re great. Pricey, but I wanted something that would make me like a rainy day. They’re designed to not break in the wind and have a cool rounded corner hexagon shape.
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Hiroshima is home to some of the nicest people we’ve met so far, from shopkeepers to restaurant owners, there’s a notable uptick of lovely and kind people living in this city!
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Next stop was Hiroshima, a heavy stop but an important one. The museum serves as a harrowing reminder that while humankind is capable of great wonder and prosperity, it’s also capable of unfathomable cruelty.
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Speaking of cats… they had some tigers in my size! 🐅 👟
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Ok so the nicest man ever helped me out and even let me test out the console in his store (didn’t buy it there). Then he showed me his favourite games and we played a few rounds together 🥹 Anaya game store in Hiroshima is a gem 🥰
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Playing around with three.js on JCLaHoot.com to make a 3D interactive blog / personal site 🔮