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jdoda.ca
tired.
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Try teaching someone to play cribbage. The number of times you need to say "pegging" is unreal.
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... who craft your gear, handle logistics, do research, etc, and the narrative treats your other team members and their skills as integral to your success
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A recent game that handles this really well is Eternal Strands. Your character is very much one part of a team. You're the part that goes out into the world to do video game protagonist stuff (enact violence, take anything that's not nailed down) and the rest of the team are various specialists...
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Interesting stuff. Why this approach instead of a per-user rate-limit on timeline writes (e.g. backed with a token bucket or something)? I mean, my guess would be performance, since this approach just requires reads and maintaining a token bucket requires writes, but are there other considerations?
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If you're looking for a Civ-like to fill the gap, you could try Old World. It's by the lead designer on Civ IV, and does a lot of interesting stuff with the formula.
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This dream was a reminder to make sure you've got the free iodine pills we're entitled to because of the Pickering nuclear power plant.
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It's pretty old, so maybe you've listened to it already, but www.idlethumbs.net/somethingtrue was pretty good.
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He also has this whole wall of Betamax cassettes he'd use to record movies off of City TV. He tried to cut out the commercials, but didn't always succeed, so there's these fragments of, like, soup commercials from the 80s I watched a hundred times as a kid because it was on the copy of Ghostbusters.
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Yeah, I have these memories of going with to blockbuster with my dad on Fridays to grab a couple random movies and a video game for the weekend.
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Now I'm remembering what it was like to watch movies over and over because that's what you had on DVD (or VHS) 😅
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Have you seen The Rock? It's the movie Bay made right after Bad Boys, when they started giving him much bigger budgets. It's pretty wild.
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Nice. My go-to for a new audio setup is always Jurassic Park. It just sounds cool as hell.
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My first introduction to Macross was those books and the Robotech TTRPG.
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This was, I think, hugely important for the classic Star Wars video games (think X-Wing or Dark Forces). The technology didn't exist yet for them to *look* like the movies, but they could *sound* exactly like the movies, and that really sold the experience.
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I've been using Linux as my main OS for something like twenty years at this point, so whenever you want to try it out, I'd be happy to walk you through it.
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Is it an accurate framing to just say "things in the universe are getting farther apart" (i.e. make no reference to the universe as a thing that may have a size that is changing, the way "expansion" seems to imply) or is there something in the observations that isn't captured by that?
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These are the settings I played through the game with. Performance was a bit choppy in act 3, but I'm not sure that's avoidable. HDR was on, and I set a 30 FPS limit in the Steam Deck power settings.
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Hey, you got that one grinder that everyone has! (I have it too, it's pretty good)