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jeffarbough.bsky.social
Solo GameDev with Phantom Phoenix and Improv Actor with The Loose Screws. Yes, game development interlaced with cats.
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Hey #GameDev, I know that at some point, Imposter Syndrome can be overwhelming. Just remember: nobody knew anything until they had to learn it, like you. If the final product functions, you are not a fake. Don't worry about what other people do, focus on your journey. #PhantomPhoenix #SoloDev

Hey #GameDev, remember today that what you do matters. Inside and outside of our gaming world, things are rough, to say the least. But we literally MAKE happiness, so trust in what you do. Someone out there needs your game to be their sanity. #SoloDev #IndieDev

One note I consistently see from gamers is that they feel game designers should play more games. Well, twist my arm; tonight I sit down with Animal Well, you know... for research. #PhantomPhoenix #SoloDev #GameDev

Shadow here at Phantom Phoenix likes to take breaks soaking up sunbeams. A reminder that #GameDev needs mental health breaks, and you deserve a moment now and again for you. It's OK, and your fans want you healthy just as much, if not more than, they want your experience. #PhantomPhoenix #SoloDev

Whatever darkness you're facing, you can handle it. 💪 #tunic

Hey #IndieDev: Sometimes it can be hard to know if your story/design decision is the "right" one. Remember, YOU are the writer/designer. If you made the decision, it's the right one. Sometimes it's best to just get something on paper and move forward. You've got this. #PhantomPhoenix #GameDev

I see it often where new game developers are paralyzed by choice. If you really can't decide, just pick one randomly. It won't be the end of the world if it wasn't the best choice

When I released our first game, I was so worried about whether people would love it or if they would hate it. Then I found out: different people loved it and hated it, and everything in between, because people are diverse. Someone's going to love your game, I promise. #PhantomPhoenix #GameDev

Hey #IndieDev, yes you. Life is large and messy. Your story, design, and art doesn't have to be perfect; perfect isn't really even a thing. It just has to be unique, to be you. Be yourself and let it out through your art. Remember, perfect is boring and predictable anyway #PhantomPhoenix #GameDev

A great night working hard towards the game, and my supportive co-workers are there for it! Phantom Phoenix may be Solo Dev, but it takes a village... of cats. He looks grumpy because he caught an error in the design that may take backtracking to correct. #PhantomPhoenix #IndieGameDev #SoloDev

Time to get in deep for some level design detail, and really flesh out that world! Remember, places are characters too, and all feel unique! #PhantomPhoenix #SoloGameDev #LevelDesign

Today, the team at Phantom Phoenix has been working hard to improve the platforming skill set of our new title. One of our more energetic employees took it upon himself to show off how some of the skills may even work! #PhantomPhoenix #SoloDev #WorkingCat

Here at Phantom Phoenix, I've wanted to post an update, but I've been intensely writing a super video game document for our latest title, and there is no good image for just writing... or is there?! Once again my partners in Solo Dev offer up moral support and assistance! #PhantomPhoneix #GameDev

Calling all video game developers: I need your input. 2D bone rigging animation vs. Sprite sheet animation, which do you prefer and why? Do you have a reason you use one over the other? #PhantomPhoenix #SoloDev #GameDev

It was SO cold that the spider web outside the windows was frozen over. What a sweet idea to steal into a horror game! #PhantomPhoenix #GameDesign #SoloGameDev

Game Design thought of the day: "Game Writers put the character through many hardships, seek to destroy them, and write multiple paths to 'game over'. However, no matter how hard they design it, they always write a path to victory. You got this." - Game Cat #PhantomPhoenix #GameDev #GameDevCat