jon.stodle.net
Rock Wizard · #DrawSteel enthusiast · Host of GoblinPoints.com · Stawl.app Developer · he/him
Teknolog · Sosialist · Aktiv i @mdg.no · Styremedlem Grønt funkisnettverk · han/han
632 posts
206 followers
198 following
Regular Contributor
Active Commenter
comment in response to
post
Huh. Måtte slå det opp: "Drapsforbund er å inngå en avtale om å gjennomføre et drap med en eller flere andre."
snl.no/drapsforbund
comment in response to
post
Fooled her own mother apparently
youtu.be/Fv-gUeqWXys?...
comment in response to
post
Six film titles that are misleading…
6. Mission Impossible (it was possible)
5. Goodfellas (they were pretty bad actually)
4. Jurassic Park (Cretaceous Park more like)
3. The Constant Gardener (never even starts gardening)
2. The Man Who Wasn’t There (yes he was)
1. The NeverEnding Story (ends)
comment in response to
post
La de ikke ned rørposten for noen år siden?
comment in response to
post
Its one of the areas the Codex has some way to go. Chat there is pretty bare bones
comment in response to
post
Ser ut som vi trenger mer historie
comment in response to
post
Hearing people talk about TTRPGs, I don’t think they consider themselves as part of the same hobby as board games at all.
comment in response to
post
💯
comment in response to
post
I see what you mean!
I assume it’s a Solo monster, so they’re balanced to take on a party of 5 by themselves. 15-20 damage per hero’s is not unreasonable when they deploy their more powerful abilities
comment in response to
post
Oh no! I can’t take credit for this one! Thanks for pointing that out!
comment in response to
post
Healing is quite effective in DS, and it expects you to use it. You can hit hard, and get hit hard. I don’t remember if it’s explicitly in the rules, but combat is expected to last for about three rounds, give or take a round.
I haven’t felt HP bloat, but I’ve only played 3 high level sessions
comment in response to
post
...but you can still do something to help your allies. Move some enemies into position, assist their next attack, or just heal yourself.
I think the better term is "no null result". You don't get turns where you effectively do nothing, but you do get turns where you only do a little.
comment in response to
post
I think the "you don't miss" thing is over hyped. What makes Draw Steel combat fun, is the impact you have on your turn, how you assist your allies on their turn, how team play is rewarded, and that you have tactical options that feels important.
You can still roll badly, still do little damage...
comment in response to
post
I appreciate you putting this out before the end of the month, just in time for my next Goblin Points episode
comment in response to
post
A crime if you’d abstained
comment in response to
post
They’re REALLY good!
comment in response to
post
Det er ment som et "kollektivt deg", og det virker rart å tolke det personlig.
Vi kan godt være uenige om den beste form for strømstøtte på samfunnsnivå, men du argumenter som om den er designet for deg spesifikt.
comment in response to
post
Jeg ble nysgjerrig på ordbruken "best for meg", så jeg titter på nettsiden til Greenpeace. Å tolke setningen slik virker som i beste fall en misforståelse, i verste fall ondsinnet tolkning.
comment in response to
post
comment in response to
post
Still spelling colors?
comment in response to
post
Go to bed!