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jonathonrios.bsky.social
Studying, researching, and designing smarter autonomous learning video games. Mathematician/Edu Game Designer #gbl #g4l #immersivelearning
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A1: Several fundamental game design and role-playing senarios allow for multiple teams to verse each other to win a goal. When it comes to being a "good citizen", it's easy to assign sides and powers to different groups of players to achieve a common goal based around government powers. #levelupedu

I'm back to talk more fun digital learning games. Unforuntatly, I know too little about Civics games! I need to play way more of them. I do love all the iCivics game and Argument Wars is probably my favorite from there. Though I haven't played all of them. #levelupedu

A4: I wouldn't mind seeing people try to answer the question "What is currently the "best" game in education? Digital or Analog." #levelupedu

A2: When I did amateur UX studies and observations of my anti-gamer parents, I was able to carefully select and enthrall them with a game that was able to turn their views around. But more impressively, they were able to learn a complicated control system as long as the game was fun. #levelupedu

A1: It's rare to see online, but I do love witnessing kids enjoying themselves playing the game. There is something fundamentally gratifying in watching kids play and learn that used to be "lectured" a generation ago. #levelupedu

Name's Jonathon and I love to research and develop smarter learning digital games. Currently Marvel Rivals and Palworld got a good grip on me. #levelupedu

In order for a game to be fun, it needs to already cater to player preferences in a manner that'll have them open to new lessons and ideas necessary for them to play the game better. Sometimes, the game can be a "black box", where the only way players to get better is to seek secondary resources.

Because games are ACTIVE engagement in 21st century skills, games actively test its players in understanding and enhancing their skillset while having fun. Books and other art can wrap up it's narrative without anyone having looked at it. Games will gladly Game Over your session if played that way.

The number ONE and MOST important aspect that games has over other all art is that games are an ACTIVE medium of consumption. In order to progress, witness, or understand content of a game is to actively interact with its content deliberately and carefully. Infinitely better than passive engagement.

I'm slowly working towards being an educational game designer. Slowly but surely. Making learning games smarter and funner to play. Currently, my game circle has been Mario&Luigi Brothership, Fortnite, Palworld, and Balatro.

Giving students the autonomy to attempt problems on their own should not be conflated with giving them the responsibility to learn on their own. The feedback cycle is necessary for learning and you cannot get feedback without trying. #Math #ScienceOfLearning #Maths #Education

Should a digital learning game attempt to explicitly explain the academic lesson? Or should that be left to the educator while the game focuses on fun puzzles and challenges?

My inexperience with teaching is going to shine brighter than any engine light. My current measurement is making sure that every curriculum obj is met through some empirical tests. Once I'm confident that my project meets that empirical threshold, then I introduce some creative elements. #LevelUpEdu

I don't teach in classrooms. But if I did, I would teach math which has little to do with self expression. If I did pull GBL for math focused on self expression, I'll do small DnD encounters where the students have to choose the best weapon for their personal char to achieve a math goal #LevelUpEDU

I'm Jonathon Rios and I research to develop greater and smarter edu digital games. Rn I'm restraining myself to playing ZB Fortnite with some Balatro. I also am watching my wife play Tears of the Kingdom as a UX experiment. #LevelUpEDU

Two stages of writing: 1) This shouldn't take too long 2) Oh no

If you're looking for work in gamedev, here's a thread of guides I've written about everything from setting freelance rates to writing a good cover letter I've been in gamedev for over 13 years and been on both sides of the interview table a lot, so these are all the things I wish I'd known 🧵 1/6

Does anyone happen to have some systematic reviews of Project-Based Learning vs Game-Based Learning? I'm trying to figure out strength and weaknesses compared to each other. @edugamergal.bsky.social Has me gone down a Constructivism Learning Theory hole and some nuances are lost on me. 💦

I've been trying to find ANY systematic review talking about the negatives of GBL. I've been unsuccessful. Does anyone know of any? Unless GBL is just the best and needs to replace traditional teaching methods forever...

I wanted to do a side-by-side comparison of my #procedural animation to hand-authored animations on some models I bought. This is so I can better study what I need to improve. When I got my comparison tool running for the first time, this is what I was greeted with! Step-height glitch I think. 😅