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jonathonrios.bsky.social
Studying, researching, and designing smarter autonomous learning video games. Mathematician/Edu Game Designer #gbl #g4l #immersivelearning
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Spitballing ideas, Argument Wars from iCivics can be expanded to cover more topics in a classroom setting. A team of students are assigned to defend an unpopular opinion even if they disagree with it, and, for the roleplay, must defend their argument to a judge while the other team coutners.
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WAIT! I JUST REMEMEBRED. The Wolf Among Us is my favorite civics game! πŸ˜‚ Though, explaining why would probably take up too much character space. #levelupedu
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In a way, they were the perfect test subjects. Anti-tech, non-game literate, "What does 'Press Start' mean?"-type test subjects that I needed to strengthen my own design theory on making better, more approachable, learning video games.
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I got some homework to do now! πŸ‘€πŸ‘€
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Of course! That's what makes it great to investigate. Everyone has their own need, so figuring out which game covers their needs the best is great insight!
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I play whatever the team needs. I can honestly play them all. Though, if every necessary roll is filled properly, I find Penni, Thor, and Hulk to be pretty fun.
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I never played either game. But I'm willing to bet it's Oregon Trailer that's the better edu game. There is a lot more freedome in choices you can make in Oregon Trailer that isn't present in the other game.
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Finn
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Addicting. So much more quality of life fixes and features. I just need more friends to play with.
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What's the tell?
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I have worded my question wrong. Should the "practice-focused" digital learning game also teach the learning objective? So should it also require a "this is how you multiply numbers" segment within it's content?
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You are the second person to mention this interesting design feature. The first person being me when I was talking about it with others. πŸ˜‚
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I believe the most potentially significant digital learning games focuses on practice and review. So let's focus on the "practice theme" for my question.
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EngLANd
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Zelda 1 is possibly the greatest Zelda game ever. It has aged as well as Tetris and better than SMB1. Its foundation is so solid that countless spinoffs of it will never feel old. There have been many Zelda games since, but even when I have my wife try them all, she stops playing within the hour. 🀷
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She loves Elden Ring and Horizon Zero Dawn. So why she can't connect with Zelda is above my understanding. With me watching her, I can try to figure out if it's a UX issue, some characterization issue, or maybe a skill issue. It'll help me understand more gamers as a whole. (3/3)
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The farthest she has gotten is Skyward Sword on the Switch, with her biggest critism being that she can't get used to the controls. She's intrinsically interested in ToTK, and she's willing to struggle with playing it for me. With me sitting next to her, I can pick apart why she struggles (2/3)
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My wife has extremely different taste to video games than I do. And it's objective that she has played more games that I have. But, regardless of that, she has never bonded with Zelda. She doesn't get far in any Zelda game. (1/3)
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The fastest way to get intuitively better is to play more. Such is the nature of game-based learning. ✨✨✨
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Since ChatGPT is faster, I'll only need to read two or three sentences to realize "oh. That makes sense" or "I need to dig more into dynamic memory cleanup". The learning is more self driven and better paced. Resulting in better engagement and knowledge acquisition. Can't wait to see the data. 3/3
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in order to keep the guide somewhat brief. However, when I have an information-based question that the guide doesn't answer. I can copy and paste the unusual code into ChatGPT and interrogate it. If I asked the professor in a classroom setting, I would slow the pace down of the whole class. (2/3)
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ChatGPT has been helping me understand more about GDscript, a game programming language similar to python. I'm familiar with with Java and C#, but some of the functions and special logic to GDscript is still entirely new to me. The GDscript guides I'm following have to follow a pace -(1/2)
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I dig these "fuzzy" hitboxes on the hammers. When's the patch, Nintendo!?
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Its a super nuanced and complicated subject for sure. I keep combing over my notes to make sure I'm planning the design doc appropriately.
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It’s for sure a gap in the research, but one that gets brought up in older research as our new approaches with digital games began to emerge in the 1990’s with better games. GBL with card games was then challenged with DGBL. Average age of a teacher is β€˜now’ 42ish - perfect for the new age edu :)
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This learner-driven approach is the core of what makes GBL work. Understanding the world of what students experience makes for a seamless and successful GBL application. That is one critical aspect that at least two systematic reviews concluded. Now, how to bridge that understanding is up in the air
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My concern is under utilizing research on GBL to maximize efforts on my end to make a better learning video games. If the claims on GBL are as good as research says, why not make all K-12 function on GBL pedagogy? The first one that disagrees with that idea, I'm reviewing their research asap!
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From what I can quickly glance at the paper, this acknowledges that "serious games" are inadequate. I 100% agree. "Serious games" need a complete overhaul in their design to make for effective games-for-learning. Thank you for linking me these resources!
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No romance nor kissing until after marriage.
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I throw Facebook and Tiktok into that group as well.