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julesvanlaar.bsky.social
PC Games, Genealogy, History.
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I'd argue that on basis of the simple thematics and lack of focus on storytelling that Painkiller and Serious Sam are closer to Quake. More focus on monsters-design or cool levels but less of how the story and lore fit together consistently.
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Exploration, puzzles, platforming; there are quite a few gameplay elements to Quake outside of shooting. It is an improved Doom. On thematics, lore and storytelling it was surpassed within a few years with games like Half-Life, SiN or even Red Faction.
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Maybe one of the first 3d platforming games? Interestingly it was released a day before Super Mario 64. With the platforming and the failed science experiment at the start of the game, in some ways Portal is one of the truer sequels of Quake although Half-Life also starts similarly.
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But Crysis continued the tradition. The War shooters (except Wolfenstein) also went this way. I'd also wager it's partly a platforming game, with the new jumping mechanic it seems logical that you'd use that in your level design.
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The classic shooter where you start with humans as enemies and end up shooting monsters. I think in Duke 3D you're dealing with monsters from the start? The first Far Cry was essentially the same you start with human enemies but end up with monsters. The later Far Cry's abandoned this completely.
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I did play Wolfenstein, Doom, Duke Nukem 3D and SiN back in the '90s but never got a chance to play Quake. Thematically it is quite a mess and really not that different from DOOM. Replace Space Demons with Dimensional Elder Gods and you're there. It starts with a failed slipgate experiment.
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I was squarely in camp Command and Conquer back in the 90s so it has taken me probably longer than normally to play a Warcraft game for the first time.
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Also, it feels rather slow-paced, especially considering later RTS feel much more fast paced and frantic. Honestly I kind of never considered Settlers II and RTS because of it's slower pace, but if Warcraft 1 is an RTS surely Settlers II is as well.
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Interesting to see how much lore was build up on the rather barebone lore of this game in later years. I haven't ever played anything Warcraft before but due to online content you come into contact with over the years Blackrock Spire and Stormwind Keep were names I've heard about before.
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I don't have full data because I started this before I started logging my emulated games but for the SQQ I took about 8 hours with 'help'.
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But it's 2025 and I have a 1000+ game backlog, and I don't have a lot of time and do I want to get to some games that are more varied and a bit more liberal with giving out story. I initially did enjoy exploring the grind of figuring out the battles but after a while it becomes a chore.
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I know I only had 3 games for my NES and only 2 for my SNES (one was a Super Mario World collection, so more like 5 games) back in the day so if you get a lot of 'value' from a game that is a plus. There wasn't a lot of money so you were stuck with the few games you had (and plenty of time).
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But since the unlocked content seems mostly combat focused with little story I don't think I will be doing them. I get it, the grindy content makes a 60 euro game (in 2009) or 100 guilders game (in 1996) feel like value and last longer in their respective release eras.
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I finally had to take some 'help' to finish the quest and finally did the quest. It unlocks the final levels of Devil's Peak, just as the ruins are unlocked in SEBEC. The combat is the grind and the story are the cherries I work towards.
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My information might not be current anymore but Birth records (from government) public after 110 years. I have no experience dealing directly with a standesambt. It might be totally up to whoever works there wiki.genealogy.net/Kempten_im_A...
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Here in the Netherlands it was never Max, because Max was already a TV station here (geared toward 55+ viewers). So they kept HBO Max. Regardless, WB and Discovery have been terrible the last 5 years in almost all their endeavors imho.
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Are people actually buying them or are some stores unwilling to take the loss on old stock?
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And why are they still trying to sell 3090s for close to 2000 euros when a 5070ti performs just as well (obviously extra vram, but 1000-1200 euros worth of vram premium price)?
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The cheapest 4070ti I can find is still 65 euros more expensive than the 3090ti I bought second-hand almost 2 years ago. The 4070ti is probably a bit more power efficient than the 3090ti. The 5070ti is a good bit better than the 3090ti/4070ti and same price as the 3090ti when I got it 2nd hand.
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The automation still didn't work perfectly. The inverter didn't come online through it. I've now made a separate automation for the inverter to come online when prices are positive.
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For the 21 hours that the prices were positive the cost was 3.02 euros. For the 3 hours the prices were negative I earned 3.62 euros. This is not facturing in the feed in to the energy network from the panels in the other hours which was 7.49 euros.
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Using the custom integration for my inverter: github.com/TimSoethout/... on my Home Assistant Yellow. I have an automation where at the same time as the Inverter gets switched off, the air-conditioning units get set to cooling at the lowest value.
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And side-quests you can miss if you're no longer in the area. But an enjoyable story, but maybe some betrayal plots a bit too telegraphed so that one particular betrayal wasn't surprising at all. I passed on the new Arena content. The combat is just not my main interest in an RPG.
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When I got stuck I used the GameBanshee Guide and one of the guides on gamefaq. The new content Siege of Dragonspear is a lot more lineair and doesn't have an open world section. It's more Hub based like how Neverwinter Nights was. It's a more lineair story and less room for sidequests.
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So I did travel with some Evil Characters part-ways. Took a bit getting used to such an older type of Questlog/Journal. The 'open world' section lead to a lot of backtracking on my part. It might one day be interesting to play a very guided playthrough, because I bet I have missed a lot.
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Don't really see how it helps with essays to do written, generate online and than transcribe it with hand?
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I guess if you don't have kids you really don't know how things have changed; I didn't even know exams weren't handwritten anymore. Essays however could already be turned in printed in the mid-1990s so from my perspective that is a setback of decades.
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2002 was quite a good year with diverse types of RPGs coming out like Morrowind (open world first person), Dungeon Siege (isometric action-rpg) and Neverwinter Nights (straight-laced isometric rpg) but that's a different discussion altogether.
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I should add that my first Isometric RPG was Neverwinter Nights and after completing that one I went back to earlier games.
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Maybe I should go with the kids playing theory. I still haven't played Escape and Return so maybe after those I will have a different perspective on it.
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Ever since playing the Special Edition of Monkey Island 2 it has been my head-cannon that Guybrush is just a kid in a theme park playing make-belief Pirate / that kids dream. If we go with that it's possible the timeline isn't that consistent, within the game or even between games.
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It's okay for things to happen off-screen or even a generation prior. Maybe it doesn't have to make sense and it probably messes with parts of the previous games already.
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IMHO it would make much more sense if LeChuck chased after a great-aunt of Elaine (also called Elaine) and Elaine being the spitting image of her (and her aunt also rejecting him) than to place Elaine at the start of the story and try to tie it all together.
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LeChuck got rejected by Elaine (20-40 years old), then got marooned on an island, seduced the local debutante who is an Aunt to a guy who looks 50-60 years old. I honestly think they shouldn't have tried to tie it all together in one game.
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Honestly, would love it if I could exclude certain genres from the import of PCGamingWiki.
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Until I checked my Adventure list and found some undesirables, so rethinking what to do. Also I don't think RPG elements, having a few mini-games or having some puzzles warrants being a part of those genres. A tag or feature for those is sufficient.
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Anyway, this was brought on by me cataloguing my game collection in Playnite and switching from Mobygames to PCGamingWiki for the genres because I like that the latter had a seperate category for FPS where the former only has Shooter (combined with the First-Person Perspective).