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julienkaspart.bsky.social
3D artist / crash test dummy @Blender in Amsterdam, Netherlands. 🖌🎥🎮 He/Him 🇬🇧🇩🇪 Working on open movies, short films & software. Game enthusiast and learning game dev. https://www.artgram.co/c/julienkaspar
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That's beyond me :D There seem to be a lot of exceptions built into the code over the years to be able to add/remove anything in edit mode that is not object data. Maybe removing a slot was too tricky ...
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As far as my knowledge goes this is probably because of Undo issues. Under the hood every mode has its own undo stack and is only allowed to touch data related to that mode. So you either get these errors and greyed out buttons ... or whatever you changed will be hard to undo.
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But that's not in this video yet. I'm still experimenting. Thanks for the input!
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I'm a bit afraid of easing. I'd like to keep it super responsive. To avoid jumpyness and jittering I implemented thresholds that need to be surpassed to switch to the next available angle/value. I also halve the availible angles when rotating fast to keep the stepping visually similar.
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Thanks :3
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That would be super cool! Your previous game Kamaeru looks really cute :3 You also going 3D for your next game?
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Thanks! ❤️
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Haha thanks! It was great to test the controls for a while with the 2d characters. Felt like a playable animatic :3
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I haven't really been in the mood for sharing stuff on social media in recent years (figures). But I think this might be the thing to make me engage and share more over here :3
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Greetings from some of these out of Amsterdam :D They are wonderful! I wish I managed to collect more.