jurtheorc.bsky.social
An Orc who loves (dark) fantasy & has interests in all manner of stuff. History & historical martial arts, fashion and weapons, alt. fashion, rock, goth, chains, belts & zippers, many kinds of music from Cosmo Sheldrake to Be'lakor... and monsters.
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HAPPY BIRTHDAY TO YOU FROM SOMEONE WHOSE BIRTHDAY WAS ALSO SUNE THE JEVENTH AND CONSIDERS THIS A BEAUTIFUL GIFT AS WEELL
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(this song)
www.youtube.com/watch?v=x7i6...
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*Markiplier's Don't Tax Me Bro starts playing*
"I will not suck
and I will run VERY fast
I am going very far to-DAY now
I will NOT lose to a d%#n cat
or will I run away from yoouuu"
"I don't know where I am going but I know that cats are really angry at me and I have my buddies all around me--
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P.S. happy Pride Month to you too!
(It's also my birth month)
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No need to apologize. Don't know if you remember me from Twitter but since moving to here, i'm very glad to have come across you again and your reposts. Sharing the word can help a lot, and i wish you a lot of good luck, joy, wisdom, strength, fortune, health and fun on your own projects!
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For ability cards, i think the one with Even on it that has the five homing projectiles can have a LOT of mileage with Conjurations-based builds. Quick casting, five projectiles per cast, and with good Relics you can have Conjuration effects on every perfect cast.
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Managed to collect them all on my first playthrough!
I always thought it best not to hold them too close to one's head, considering the spiked bits at the grating.
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I will be looking forward to it and wishing you all wonder, wisdom, strength and merriment, wherever you can receive, find, make and share it.
Please give Potboy, Housy, the Burnt One and the Soulfisher my regards. Along with the brave Murkle and her cauldron pet.
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Oh shoot, I thought i wrote a suggestion.
For dark blue... Briar from Soulstice. (Darksiders/DMC-type game)
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Vert cool style for Cherry! Cool movement too.
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In other words, you're fin-ished.
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-- to help out games like this by spreading word on it where I can.
In any case, to go back to your original reply:
Spikeout: Battle Street is an interesting one for me! Been interested in that one & its mechanics, though i've never looked into the original Spikeout games.
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-- it's those other parts of the complete package that helped my attention and wanting to get better, to see more of the world beyond the game as mechanics alone.
On a gameplay level the highs do hit for sure, but I can't keep up with various intensities of a situation.
Regardless, i'm trying --
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-- "Nightmarish" is quite right because for me, a part of what kept me going through Magenta Horizon is the art, world, designs, story, characters and music + the love that MBaek put into it as well.
It has frustrated me a LOT, more than most games I play. (never played a Soulslike or Ninja G) --
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Thank you for clarifying of a "larger whole vs. individual enemies" aspect. The term "Popcorn mooks" made me laugh :P
How you explain your love for enemies as a larger whole with different "satellites" that are trivial on their own, lines up with what i remember of MBaek's game design vid too! --
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Also: Cool to see a Spikeout mention! That one can count too for my earlier Clash: AoC and Urban Reign mention with the enemy roster consisting of individuals!
Do you mean original games or Spikeout Battle Street for Xbox?
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In the context of having enemies that cover different grounds in their own ways getting mixed, I mean.
(If generally with only three attacks.
But in terms of unseen things: distancing matters in what attack they go for, from what i remember of his Behind the Game Design video.)
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I suppose that's fair enough. There was a technical reason for why enemies couldn't get mixed if i'm not mistaken, which was exactly what required the need for enemies to cover multiple grounds in their own ways.
Does explain part of your love for Magenta Horizon & MBaek's chess piece enemy design!
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You can't customize your moveset loadout in detail --only two Stances and three Specials-- but you *may* like the restriction/focus this puts on the player.
You can't cherry pick your favourite Stance moves to form an ultimate Stance. (though Boxing is always solid)
There's nothing exactly like it.
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-- never seen anything like it where every foe is a distinct individual, spare for Urban Reign.
I don't know how you'd feel about the Stance system, even if you never bothered with the RPG aspects. It's like God Hand, but different stances affect directional attacks + reposition properties.
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Enemy movesets are fairly big. Ekeke (an absolute wretch) alone has a backstep-forward swipe, quick shoulder bash, delay combo, throwing a rock and a BIG leap kick to his name, alongside a block, some evasive manouvers and throwing a rock.
Dude still makes for alright support in a team.
I have--
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individual.
Group sizes range from 1 to 5 and anywhere in-between. Every enemy team-up is of different size and character selection.
All Zenos have their own unique animation movesets too. It's almost like a miniature fighting game roster (thanks to Zeno Clash's first-person beat-em-up origin).
--
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Based on this assumption, i still think you may find things you'd like in Clash: Artifacts of Chaos.
It still has elements of the "leaving balancing to the player" in some ways, but it could be compared to how i described DMC1 enemies.
Hardly anybody dies, so every enemy can be a distinct--
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-- evasive and defensive options and the like.
Plus a smaller arsenal, which i reckon helped the devs in thinking how each individual move can interact with an enemy.
Less things to worry about during design, compared to DMC3 allowing for more focus in the design things that *are* there.
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Thank you for replying. So like, you prefer DMC1? From the design of "We need different enemy types to cover different grounds in their own ways because we can't have multiple specialized enemies on screen at once".
Every enemy having their own variation of a Combo, AoE, Grab, Rush, long-range --
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-- thank you for the time of day to have a look at my messages and writing replies.
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-- the games I enjoy would be worth "less" because they're not on the level of difficulty that more experienced players & fans of harder, stricter games may enjoy.
I'm trying to get away from that but it still pops up its head once in a while when engaging in talking about mechanics.
As it stands--
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-- but having a nice time with Knight difficulty in Soulstice and enjoying Clash: AoC and Kya: Dark Lineage for PS2. Sometimes looking to challenge myself and sometimes being in the moment.
I've watched a few on your videos but many of the explanations go over my head and sometimes I feel like--
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There's a game from 2023 by name of Clash: Artifacts of Chaos that I like a lot for its mechanics but i reckon you've got a LOT more experience with action games, perhaps being from an earlier generation than me.
I'm comparatively more casual, having trouble with Wandering Soul in Magenta Horizon--
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Interesting. You're one of the first people i've seen who's critical-to-negative on GH's & Bayonetta's evasive options like this.
If action games were graded on a scale from "Have fun with your toybox" to "we've got strict rules: Go hard or go home", would it be fair to say you lean to the latter?
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If i may ask, have you ever looked into mechanics that are a continuation of offense while acting as evasion? Like Bayonetta's Dodge Offset or Clash: Artifacts of Chaos' different-per-stance Directional Dodges + on-hit animation cancel?
Could be an interesting subject besides parries!
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Gloryhammer's probably not fitting for a Doom game, being a bit more... He-Man in its effect.
Still fun to imagine, though.
Any power metal albums or artist you can recommend? I've heard the term "Djent" once before in referring to SFV's Ring of Pride stage theme. Love that one.
(2/2)
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I don't exactly know what Power Metal is and instead I imagined Gloryhammer for the Space Fantasy element. Warlocks with monstrous unicorn skull pauldrons summoning high-tech siege towers from the sky in a see of magenta whirlpool nebulae type in the background-type stuff.
(1/2)
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I believe Second Wind was born out of Zero Punctuation quitting & reforming, hence the similar art style for the video.
(I don't know the details)
There is a recent Fully Ramblomatic video where Yahtzee looks at parrying in general. Worth a watch & looking at some comments if you have time/interest.
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Thank you! Glad you like it-- and I didn't realize i never told you i was on Bsky. Thanks for the follow and retweet!