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kanafuyuko.com
❅Part Of @mofuworkshop.com❅ ❅Reviews Mocap/VTuber Tech❅ ❅3D Artist Of 7 Years❅ ❅COMMS CLOSED❅ ❅Puerto Rican 🇵🇷❅ ❅Snow Angel❄ ❄Credits❄ ❅2D Artist: @fizzyfloat.bsky.social❅ ❅Blender Shader: @crypticlight.bsky.social❅
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Here is another example showing the improvements on the positioning, not perfection but much better now.
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Song: youtube.com/watch?v=W0qv... Sadly my small room won't allow perfect positioning for the Vive, might be improved with more base stations but honestly this is already an improvement. I forgot if magnetometer and Stay Align work together (I don't think...?)
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Even more tired testing further to find a nicer balance for the mocap setup for the workout stream. I still plan to setup a 6 point Vive setup just for when someone needs my help on setting the heckers up for non-SlimeVR VTuber clients.
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Song: www.youtube.com/watch?v=1wOA... My thoughts on this is that I do prefer this more than having the head doing the positional work for my personal use-case. For further assistance with SlimeVR, please contact the SlimeVR team here: discord.gg/wRQ3YErSgu
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Thanks bestie! And I will keep supporting you too!!!
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Floating for VTubing is most likely caused by SlimeVR not 100% having support for positional trackers but I can't confirm.
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Song: www.youtube.com/watch?v=5Jgu... Despite the floating, I can jump without flying away. I am now very tired from testing all day and working out before the actual workout stream, I'll see how tomorrow goes on actual stream and I need to try and set up the heart rate monitor.
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Corrected Miku's missing curl on one of the pigtails. Doing my best to practice drawing more!
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(Used DaVinci Resolve finally) Song: www.youtube.com/watch?v=vatc... Take On Me Anim: vrcmods.com/item?id=2309
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So expensive...Yet I am intrigued to learn the many ways of mixing mocap and what they are able to do.
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The Vives for March/April hasn't been charged yet so allowing me to quickly save up to pay those when they actually ship. Gotta work more now!!!
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And with my room being small, I am super surprised that when testing that one Vive tracker with Virtual Motion Capture as a head tracker. I didn't get any tracking loss at all when spinning. Will test when I get my other two and we'll see how it goes.
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Still waiting on the 2 Vive trackers which I'll call Amazon on Tuesday regarding an update. I don't mind waiting but if it does end up taking too long, I may consider buying them at full price which is alright but for now I can still experiment with one Vive tracker.
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Omg my snow sparkles are missing, still gotta fix stuff.
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Gonna try and do some more fixes to the outfit, idk when I'll do the stream to show the full outfit.
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I feel cringy for making a teaser image like this, why!??!
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Yes.
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And the Vive tracker ain't heavy and it's not hard to mount on a Rokoko head rig. I get Vive 1.0 and 2.0s but Vive 3.0s and Tundras do not cause neck strain from what I'm seeing.
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For VTubing (Not VRChat), SlimeVR has mocap mode which allows SlimeVR to move from one place to another without a headset, however there can be more drift when you jump so having a Vive tracker helps correct the position while the rest is SlimeVR.
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Hope to reveal when I can setup SlimeVR and Vive together for a stream.
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Either way, too late to ask for a refund since base stations got shipped and other stuff is paid, I ain't mad, it is what it is...
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I was referring to my Vive 3.0s as they are used and from Amazon, not the base stations...
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Funni how I said I would buy these after tax time but Amazon was like "Nuh uh, deals here" and I couldn't hold it.
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Hope it will go well when it arrives, just gotta wait a week for everything to come in. At least after getting everything, adding more Vive trackers to my setup should be a little cheaper since I own the base stations now.
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I shall soon own a Vive system after years resenting the trackers because I was nervous they wouldn't work in my area but my Oculus CV1 proved otherwise base stations works fine with my setup. SlimeVR x Vive setup I am gonna experiment so well!!! Prop Tracking for instance!