kikiwunder.bsky.social
Senior Software Engineer @ NVIDIA (all opinions are my own!), ex-CG Supervisor and Character TD, Writer, Bad Code, Hexside Graduate. 日本語もオッケーで~す。Yes, my Diamond.
44 posts
123 followers
721 following
Regular Contributor
Active Commenter
comment in response to
post
This slaps so hard! How is it not a full series already, with collectibles?
comment in response to
post
My, that’s a damned fine cup of coffee.
comment in response to
post
Without downloading any new pics, where are you mentally?
comment in response to
post
I’d play the hell out of that game
comment in response to
post
Why is this 666 pages— oh
comment in response to
post
This is the most 90’s thing I’ve seen in 2025. I mean that as a high compliment. 🤩
comment in response to
post
Really nice work, great fluid attack motions. Weird question, but do you do any freelance storyboarding?
comment in response to
post
It’s my favourite of the whole series. The art and story are great, and also it’s got some of the best video game voice work in history.
comment in response to
post
Ahh yeah that’d do it
comment in response to
post
- C with assembly as the escape hatch when perf isn’t good enough
- long enough to hit everything: input, memory mappers, level loading, battery saves, larger carts, vblank data updates, etc.
- bonus points for using an emulator that works on Mac 🤩
comment in response to
post
Instant follow— fantastic work. Would you please tell me why the fox dude with the buster sword is so mad?
comment in response to
post
Potionomics is that good? It’s been on my list to check out.
comment in response to
post
Happy problem, provided the combat involved discs on a grid
comment in response to
post
Yes, yes… next, Poison Ivy? 🤩
comment in response to
post
Instant follow, holy crap! Secondary motion is beautiful. Subtle hip shift is 👌🏾
I’d love to see more of her!
comment in response to
post
Love the looseness of this. So much character.
comment in response to
post
Hahahah baller! I love the look. Even the editor feels ‘90’s!
comment in response to
post
Oh wow that’s way more impressive. Okay so I gotta ask is it 2.5d, sectors and portals? What’s the editor like?
comment in response to
post
If this isn’t a patched Build Engine game, I’m impressed at the attention to 90’s detail.
comment in response to
post
Little Buddah!
comment in response to
post
I’m exploring what it looks like to work within 60fps PS1-era constraints. 1500 triangles per frame for the whole world.
comment in response to
post
Really nice. Especially love that the windows are small quads to make more use of the wall texture.
comment in response to
post
Bald, he’d make an excellent Lex
comment in response to
post
Okay but like, I had an idea for a nine-mission prelude to my main game idea, as a warm-up to the much bigger game…
comment in response to
post
Best ever IMO is the one for Valve in Half Life: Alyx.
comment in response to
post
You mean bullet heaven?
comment in response to
post
I turned off autocorrect because the English language needs to die and I am the weapon.
comment in response to
post
Hah brutal
comment in response to
post
Half expected to see a red stapler.
LAKITU IS DOWN BOYS YOU CAN STOP KICKING HIM
comment in response to
post
This absolutely made my night. Skull quota: filled!