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leftbon.es
it’s my mental illness and I get to choose the coping mechanism current project: struggling to figure out how isometric games work (making a 2D isometric game engine) he/they ☢️❔👾💣
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Just for fun, here's another picture of the rainbow lines method (you can still see the bug on the right side)
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saving this so i can remember to steal this fit
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she's onto us
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Okay maybe I do this more than I thought lol, I also did it earlier for a self bug report
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I don't do this for everything, but I'm also not good at trigonometry, so having a visual aid of how these parameters are used is helpful for me. There's a good chance no one else will ever look at this source code.
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Yeah that’s just what I’m calling the engine for now, since I’m developing it. Mostly so I can organize my posts about it.
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Definitely not quite right yet, some of the angles are weird! There’s a few boxes that have the square next to them in shadow that shouldn’t be, I think I need to rethink my implementation of the line algorithm
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Thanks!
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This is all 2D, the lighting definitely helps trick your mind into making it look 3D though!
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I could have posted a video but it looks way worse when things start moving, and the performance isn't great either. I'm going to have to do more research on roguebasin or something
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Actually it’s the thinkpad that’s drawing the attention
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I wanted to test if my rendering method was performant so I changed the 100 boxes from the first post to 1000 and I'm pretty sure Storage Wars would have a field day in here #gamedev
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Oh yeah for sure, I’m splitting the map into chunks to only redraw what needs to be redrawn, each chunk will cache its graphics as well. I’m a programmer, self taught for 15 years, never gotten the privilege to work in the industry!
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Any tips for reducing draw calls? With how often the light map updates I can see it getting pretty expensive later on
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I should probably do that too but I’m also the kind of person to make my own bespoke editor for something like this
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Still trying to decide how I want to handle stacking tiles. Like a carpet on top of a floor. Right now I’m leaning towards a 2D array of arrays to hold each tile for each cell in the order they were placed.
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not pictured: the part just off screen that shows I still don't have this right (don't look) #gamedev
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your drawing is real cute tho
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I tried to warn uncle Dave it wasn’t butter, he couldn’t believe it and now he’s dead
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It's going okay so far, not yet sure how I want to expand this to a cone shape since I want to avoid checking the same points multiple times, but I've worked with this line algorithm enough times in other projects to get to this point easily enough
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That's me ignoring the fact that I have to implement FOV and just playing with the pretty lights instead
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haha fuck
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wait, is that bad
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Just like a real UX solution, it’ll stop working in a couple hours even though you didn’t touch it
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Seems to be some kind of A/B situation. Both themes are gone on my app.
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There’s an adjustment period of about two weeks. The dry mouth was the worst symptom I had.
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lol why?? Most of the Reddit comments I saw were like “uhmm if they are on their phone then I AM mad at them!!!” so I assume probably a similar reason
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grill in my mouth, teeth made of cast iron 🎶 (or something along those lines)
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Teeth, on the other hand, are the worst. Functional, yes, but way too high maintenance and hardly customizable.
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I close tickets