legoguy9875.bsky.social
18+ Content Warning
27 | Male | 3D Artist and Animator - Commissions Closed |
Fan of Hollow Knight, Shantae, and gaming in general
PFP: @jamoart.bsky.social
669 posts
1,951 followers
1,628 following
Regular Contributor
Active Commenter
comment in response to
post
Yes, and it gives you access to all of the quest reward items (with some locked behind progression). They are extremely expensive to compensate, but it's a far better way to get everything since I don't like the fishing (I only do it for Reaver Shark and crates)
comment in response to
post
Okay, so you straight up get a fishing rod that's better than the golden rod, and all you have to do (after beating Skeletron to spawn Solyn) is find a book in the Ocean biome.
(still keeping the Angler shop mod, because fuck the fishing quests lol)
comment in response to
post
Heh, "brace."
comment in response to
post
If you've played other lewd RPGMaker games, I'm pretty much doing a similar thing to those - having status effects visually change the appearance of the party, lewd interactions, all that stuff. That said, the main inspiration was Didnapper 2, which I would recommend if you enjoy my bondage art.
comment in response to
post
The problem with the previous project I did was that I was trying to do too much. I had never made a full game in RPGMaker, let alone any game engine, and I was trying to make a full game with a full story. This new project is on the smaller side, at least that's the plan.
comment in response to
post
It's one of those things that you'd have to get the feel for as you play. It doesn't get close to this kind of extreme until post-Moonlord.
Definitely would recommend base Calamity for your first modded playthrough. Stuff like Infernum and Wrath of Gods is more suited to veteran players.
comment in response to
post
You can't tell me what to do!
comment in response to
post
Ngl, if you didn't make it obvious that these were soaps, I'd be very tempted to take a bite out of one, cause they look and sound kinda tasty.
comment in response to
post
My thoughts exactly. I only go onto Twitter these days to post art and check notifications for said art. I don't browse the feed, and I don't post life updates or non-art related things there anymore since that has the risk of slowing engagement due to how the algorithm works.
comment in response to
post
And for the record, when I bring up engagement, I don't particularly care about if my art goes viral or anything clout-driven like that. I just want my art to be seen and enjoyed by as many people as possible, even if it means continuing to use a site I despise.
comment in response to
post
My engagement here has been steadily improving as a result, but it's still not to the same level.
I don't want to just stop using it off rip, since that would be unfair to the people that still follow me there that haven't moved over to here yet.
comment in response to
post
I have been making an effort to point people toward Bluesky, mostly by making art posts release first on here and telling people to go here to see them right away.
comment in response to
post
Well, Twitter DOES still have the advantage on video, since Bluesky has a hard 1 minute/50MB limit compared to Twitter's 2:20/200MB limit. But it's not that, it's moreso that Twitter is still my largest platform and still gets higher engagement on art posts on average.
comment in response to
post
Blaze and Rouge models by @warfaremachine.bsky.social, Cosmo body by Lia3d, head by JT Thornton
comment in response to
post
Update to the update to the update: They now react to objects.
Again, it's not a perfect result, I will be tweaking it to be more accurate, but just seeing it work at all is a step in the right direction.
comment in response to
post
Update to the update: it now works with clothes.
This particular result is a bit scuffed as you can see from the stretching, but I'll see about fixing it. Point is, it works.
comment in response to
post
It sure is BORING around here
comment in response to
post
comment in response to
post
I would highly recommend getting the latest version of MustardUI, which added tools to make deform cages WAY easier to apply to any model, along with some other useful stuff.
It's available via Blender's new Extensions browser - pretty much their version of Steam Workshop.
comment in response to
post
Felt like the logical next step to what the starfish enemies could do in the game, given that they already had the life stealing mechanic. Wouldn't put it past Wayforward to do something similar if they did more with them in the form of a story quest or a boss fight.
comment in response to
post
In your case, Nekomata would work best with anyone from Cunning Hares, especially Billy since he also does Physical buildup. Not sure who Soldier 11 would work with, since I don't normally use her.
comment in response to
post
Having two different elements is important because applying two unique debuffs to an enemy also applies Disorder, which deals even greater damage.
For instance, one of my best teams is Burnice, Lucy, Piper, and a Biker Bangboo - Fire and Physical buildup combined with them being of the same faction
comment in response to
post
The most optimal way to build a team is to have at least two different elements present, and to match characters up based on their faction or attack type. You can see if characters are compatible with each other if they have a :) next to their name during character selection.