Profile avatar
lilycutesmith.bsky.social
33, she/they trans game dev and occasional vtuber. Help each other and together we will destroy capitalism and build a better world https://ko-fi.com/lilycutesmith https://terrorbuns.itch.io/ avatar & banner by https://bsky.app/profile/piumike.bsky.social
3,075 posts 702 followers 104 following
Prolific Poster
Conversation Starter
comment in response to post
My usual pixel methods kind of fall apart at larger sizes so I need to figure out a workflow for that. I may just have to do actual sketches with my tablet first. Fucked up.
comment in response to post
i don't actually think this is necessarily a problem per-say but it sort of turns anything not those encounters into Busywork? idk i'll chew on the thoughts some more while i go carry some wood around
comment in response to post
mmorpgs kind of run into the problem where they end up being very shallow on the player's kit side of things at end-game because of optimization and the way "rotations" work, thus offsetting all of the difficulty on maintaining that rotation while doing a fuckton of Sick Dodging And Positioning
comment in response to post
mashing it and spiral knights in my head like im making two barbies make out
comment in response to post
*crushing a can of root beer flavored sparkling water against my head* i just need the validation of my efforts my parents failed to give me from my online strangers and peers and what better way then to be unhinged about game dev
comment in response to post
This IS the fastest and most amount of and varied enemy graphics I have ever made though so at least I'm improving in that regard!!!!!!! Coming up with visual ideas is still hard but if I have a "role" concept I can at least slap shapes down until it manifests!!!!!
comment in response to post
I made Buntroid in 3 months, it stands to reason that I would be able to make Algaemarimoid©️®️™️ in about the same amount of time* *note: the Algae sprites n tilesets were mostly recycled from other projects from the past 3-4 years.
comment in response to post
Once all of these are done and I have the bosses coded, its just a matter of making the rooms (tiling, collisions, & upgrades) and assets for a title screen n credits. Its not a LOT a lot but like, I gotta do the work
comment in response to post
I also still need to finish coding upgrades lol
comment in response to post
Kris WILL stab them
comment in response to post
I should try this; I like listening to music while I game dev but I also only pick shit that fits the Vibe of what Im working on lol.