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lilycutesmith.bsky.social
33, she/they trans game dev and occasional vtuber. Help each other and together we will destroy capitalism and build a better world https://ko-fi.com/lilycutesmith https://terrorbuns.itch.io/ avatar & banner by https://bsky.app/profile/piumike.bsky.social
3,032 posts 698 followers 105 following
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You n me both
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I'd like to stream work on it sometime but that wholly depends on energy levels and scheduling but it might happen!
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Its a lot of shit but its also mostly busywork. A lot of this game project is just me flexing my dev muscles ans fucking around. I gotta make a metroid and by golly im gonna do it
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on one hand the amount of dust clouds she's making while walking is not intended to be that much, however it does make it look like she's scampering so who's to say whether its good or bad
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the blocks worked basically exactly how i wanted them to on first test so that shit was as easy as I expected it to be
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not enough and too many
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Tetron..........................
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Wishing I was at home banging out my game rather then at work making money to buy food but like thats the american hell i live in
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fun fact: it does not let you put in cum; it will simply skip over m if you try lol
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*thinking* i wonder if i can apply a tile's facing/angle to the created object thus removing those as necessary alt state tiles? I should try that
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Primarily enemies, thereby removing the need for the enemy respawn system as it currently exists. The issue with that for enemies is that I cant then use gms2's variable definitions for them and would need a tile for every alt state it needs to be in. Could still work with that tho
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My primary trick is that I am using a system where I can use tiles to place where the active blocks need to be created when the current room is entered and I can use that system for a bunch more shit
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I will probably be smarter about it then I was with Buntroid and also split up the room with the areas
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I'll have to start coding more enemies after that and like, other systems shit too
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This SHOULD be fairly straightforward easy work since its just building off of what I have in + shit Ive done before so like yeehaw n shit
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big fan of the hidden game mode "Exit Game"
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This is like every fucking episode and it never gets old
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this was the work of pluey