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lit.mates.dev
Dev/Tech Artist @ https://mates.dev 10 years with #UnrealEngine Currently crafting Skullduggery, a fps pirate roguelite.
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Should pressing up/down on the D-pad move with the camera’s direction or the world/tileset direction? It’s for a top-down roguelite — mouse handles aiming/attacks, somewhat like Hades. Thoughts? #gamedev #unrealengine

Got a little too into prototyping my #Cyberdeck — built on a @raspberrypi.com 3A+ with a Glorious GMMK #mechanicalkeyboard and a ridiculously ultra-wide screen. Gonna be fun. Case is next… but first, some 3D scanning shenanigans!

Made a D20 roller with a retro CRT style with @threejs.org over the weekend. Fun little project—give it a roll! 🎲✨ codepen.io/litruv/full/... #d20 #dnd #retro #webdev

This is by far the best moderation list I've found, my Discover page is so clean from politics and extra bs, I come here for fun scrolling, not doom scrolling #Bluesky #BlueskyTips bsky.app/profile/temu...

Where's the #unrealengine blueprint art at? #gamedev

I've been using @obsidian.md for my docs, but I wanted an easy way to upload and read them anywhere—without dealing with a full backend. So, I built my own frontend that just needs a place to be hosted. You can even let @cloudflare.social handle that part. lit.ruv.wtf/docs/ github.com/litruv/docs/

Trying out making my own objective markers, things to add include offsets and group visibility, like combat objectives, quests, etc. got things like offscreen arrows going and distance tags, went way too indepth, but it's a good experience so far #unrealengine #ue5 #gamedev

*"It's been 84 years"* Diving back into personal site #webdev! Even integrated my #Bluesky feed—shocking how easy it is with no API tokens needed for public data. So refreshingly simple. lit.ruv.wtf

Whipping up motion trackers for Skullduggery mocap + VRChat—time to see what chaos I can cook up. Powered by a Nokia-style BL-5C battery, so basically indestructible. #GameDev #SlimeVR

Sunset doing pretty sunset things, rare sight for a gamedev to see ;D

screw trying to find sound effects that fit my vision of my game went to the thrift store, spent 20 bucks, and I'm making my fricking own >:[ #gamedev #indiegamedev #sfx

Adding rings to Skullduggery for powerups—think Diablo, but in first person, so you can actually see them! Now brainstorming cool effects and some spicy synergies to bake in. #UnrealEngine #GameDev

What should we call Game Logic AI to avoid confusion with 'AI'?—Drop your extra ideas below! 🧠🎮 #GameDev 1️⃣ NPC 2️⃣ Bots 3️⃣ Game AI 4️⃣ Just use AI 📊 Show results

Whipped up a shader for my sails—no rigging involved! Using a texture map, I can smoothly blend into a furled state. #UnrealEngine #GameDev

What's up fellow #GameDev 's ? *Got the tag, it's automated now*

Praise be to the AI overlords—thy wisdom hath granted me a functional AI today! 🙌 Finally diving deeper into #UnrealEngine AI with Behavior Trees + EQS, and wow, what a ride. Gone are the days of AIMoveTo() simplicity. Loving the learning curve! 🚀 #GameDev