lit.mates.dev
Dev/Tech Artist @ https://mates.dev
10 years with #UnrealEngine
Currently crafting Skullduggery, a fps pirate roguelite.
59 posts
50 followers
636 following
Regular Contributor
Active Commenter
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Whatever are you using to record? loving the vibes :)
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I've had this exact thing happen, I re-imported the textures, as it was showing a 16x16 instead of what it was last time I'd opened it at, it still happens occasionally, but I'd seen it in ARK:SA Dev kit too
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The ominous destroy family button though xD
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Does it work in the launcher?
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Is it not the bitage? Have I been mistaken this entire time?
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Sidenote, IMHO - Using x32 and x64 is clearer since they directly describe the architecture's bitness—no legacy or vendor baggage. x86 ties you to Intel's past, and amd64 is really just a marketing term from AMD.
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Sounds like a grand undertaking you've got yourself into ;) — Happy to look over your notes if you're wanting someone for it, been using Unreal since 4.1. In almost every corner barring Physics, AI and C++
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Oooh, never thought of doing it like that and I'm a materials guy 😅
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Just wondering how the path is so sharp? Is it decals?
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I have a feeling that Unreal engine's not too high up as the upload requirement of 1GB is hard to keep to
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I like the suggested hand position that goes with the coin, but how does that work if the hand lands the opposite direction to where the suggestion is? Is cool af
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It really depends on what the item is, if it's to act as a pickup, I'll throw on a sphere collision on, if it's something that's to be a physics object, I'll try out an auto generation, if it's undesirable (50/50) I'll make a physics collider for it. If it comes with the asset it's a bonus though.
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Warframe loading screen :D
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Same, I've given up, given its last update, and removed its wifi credentials. *was* using it for chromecast too, but just put in a spare stick.
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How it started vs. how it's going. looking good though :D
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a little zoomed in and static just to show off the collision
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Even conned my mate into it, free beta tester! *score*
docs.exau.dev
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Going for:
- Icon Stacking Prevention
- Off-Screen Markers
- Size by Distance
- Show Distance
- Fade Out When Close
- Arrows When at Edge
- Occlusion Handling
- Screen Border Padding
- Custom Icons
- Visibility Groups & Tags
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Ah so this would have to reside on event graph for it to work. Cool 😎
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Could of bought a real one for the 1/5th the price
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Curious how you'd turn it off. Or another macro to find lights on the same parent again
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Custom names are the best :D
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Love the menu! Looks fun just being the options :)
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/r/outside is leaking
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Can't wait :D Noticed it's steam deck verified, will the chapter 2 be in the same vein?
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Was going to ask when we could play, but realized I could grab it on steam! <3 bonus
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Are the grab points for every physics object in alyx? Cool work 😃
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Oh ya! Completely agree, be interested how yours turns out in the end :D
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Transition speed from animal crossing if you were wanting some timing reference
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Love to see this made in picocad! looks like a gamechild to me.
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Ayyo, that's awesome man, any details? this using chaos vehicles or what?
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Buy a PC and stream using moonlight/parsec if you want the portability.
Get laptop with a user replaceable wifi card and a good looking screen (1080+).
I grabbed a cheap Dell years ago, run Linux on it, and can work in UnrealEngine wherever with an Internet connection and a mouse.
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And continuous goal tracking 😮
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Where's the video at? :D UDK kinda hoverboards?