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lorpius-prime.bsky.social
hmm?
285 posts 27 followers 25 following
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I'm not asking about failure rates to insult your professional skills nor to receive emotional reassurance, I'm just trying to do financial math.
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Sometimes I contemplate watching the shows to achieve any level of comprehension of the commentary. But I fear that would diminish the fun of seeing the unhinged commentary.
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www.youtube.com/watch?v=5Wcy...
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Sonic the Hedgehog.
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We used to use proper emoticons, too.
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You might enjoy them. I don't think the show did or could portray the element you've reminded me of.
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Have you read the Expanse series of novels?
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I was thinking about how rapidly buildings decay without maintenance. They have very similar vulnerabilities and needs.
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Only if not flossed on a demanding schedule.
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What is it like living with a model of reality that falls into every possible local-but-not-global minimum?
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ehhhh... I think that's just risking me liking the op less
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As described in Newton's first law of motion, probably.
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RPGs should let our stealth archers talk like surly intimidating meathead, and our club-wielding barbarians pontificate upon the finer nuances of alchemical humors if that's how we as players would like to portray them.
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If every stat-gated dialogue option had instead just been freely available, I don't think it would have diminished the experience in any way. Plenty of times I had special dialogue available and I passed it over for one of the standard choices. Because all options were well written and interesting!
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I was enjoying using a gun in combat. But in dialogue I gravitated towards dialogue options that required points in the "Resolve" stat. The bonuses from that stat are not really relevant to the gunplay combat style. So I was forced to choose between building for combat or building for dialogue.
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Avowed has frequent special dialogue options to express different sorts of personalities. But they have minimum requirements of different character stats. And those characters stats are strongly geared towards very specific combat approaches and weapons.
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Happy Birthday, Link!
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(this is not actually impressive, higher difficulty just makes the game more tedious, not challenging)
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Sometimes I have to remind myself that I am a Real Gamer.
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it's so easy to ruin a game with so many little things, it's a wonder to me that there are any good games at all.
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I think this might work for non-Japanese-style RPGs too.
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Jae read the muv-luv trilogy.
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They never reveal the price. You just have to kind of guess when buying and maybe they send you one.
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I'm still quite liking Avowed. But I do think this is part of the odd dissatisfaction I feel with Obsidian games, why something always feels not *quite* right. It's that small details which don't quite mesh accumulate to the point that I start noticing.
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Which is why the game was filled with tons of wooden crates, which are a technology that depend on mass-produced iron nails to be cost effective, rather something like clay amphorae for storage. And why iron weapons were portrayed as *better* than bronze rather than just cheaper.
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I keep thinking of Obsidian's earlier RPG Tyranny. Which was set in a civilization transitioning from bronze to iron metalworking technology. Which is a really cool concept! But the creative team seemed to lack a coherent understanding of what it would actually mean.
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It's all very pretty, and evocative of the culture that Obsidian had created for the people who had settled the area. But it doesn't fit together with the other pieces of the world where it is placed.
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Thinking about made me realize further: the big "civilized" city in this region has a visual theme inspired loosely by feudal Japan. All of the architecture is beautifully colored and arranged wooden beams. Beams which are too large to be cut from *any* of the trees growing in the surrounding area.
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There were hardly any trees in this environment. What plants there are scattered around are scrubby and tangled. Yet this one little encampment was constructed from hundreds of 10-foot straight-cut wooden poles.
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I was in an encampment built by a primitive lizard culture. It was surrounded by rough-cut palisades, with platforms along a cliff made of more poles driven into the rock face. It was much like every other such camp I'd encountered earlier in the game. Except this one was in a rocky desert.
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"disgustingly heterosexual" would make a good marketing blurb.
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How much rice?
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Was this in a written chat or did you verbally imply that you wanted to eat the flesh of your corporate officers?