lunarwhale.bsky.social
he/they | 31 |
485 posts
80 followers
153 following
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the trick is to be disgusted by the lie which is "flavoring," and find solace in the honesty of being plain yet a bit gross
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i'd be all over a truly decadent form, but alas nine time out of ten i am too lazy to break out the blender - and after having tried a few different powders must accept that most sweeteners make me gag...
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oh big same, i Cannot do mashed potatoes
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it slays me every time mothman calls me a dipshit
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the worst shit is that half the time it still won't detect it correctly. always appreciate a game which lets you manually set the glyphs!
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pipis :)
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true, and yet last year i had my fill by september! it was a bit tragic.
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it's thematically about how the dynamics of a friend group can normalize and obfuscate bullying, delivered with loud, maximalist messaging that harmonizes with its grotesque aesthetic. it's a unique work that reminds me why i love this era of gaming. the ps1's rife with these experimental games.
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on an early cg kick lately. last night i completed 2/5 routes of the recently translated misfortune for ps1 - developer axes art amuse's aesthetically bizarre 1996 visual novel (presented as a television special) about friends going to dig up a time capsule containing their childhood dreams.
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using "horror" in a really broad context here to include anything which has the genre's aesthetics or values. yearning for something bizarre, uncomfortable, visceral. raw. honest.
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at oocbiffo, if you so please to enrich your timeline
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i can make that happen, lemme get some pita nice and toasty for the dipping
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been obsessed with a local place's falafel platter, sending you one now
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agreed. the joy i get from successful two-way communication with loopy is unmatched. what forms of play have you been doing with harlock? :3
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yeah man but consider: Sin & Punishment