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makuta1213.bsky.social
A guy who plays video games, and sometimes streams them on Twitch too.
49 posts 37 followers 44 following
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We got about 2-3 here, but no photos I can share unfortunately.
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This is true. My experience was very biased, and I also made no mention of the mega passive host I got who refused to play the game unless he had a phantom/blue.
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That about sums it up for now. I have other things I want to talk about, but don't have the time/motivation to do so at the moment.
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can't use everywhere. This on its own is not really a problem. The issue is once you have the FP to summon said Spirit from my last post, Banished Knight Oleg, you no longer have a use for any of the lesser Spirit Ashes you find. They simply cannot compete, all at the cost of 6 levels. 4/4
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and it's usually quite the investment that is required. One of the most common starting classes I choose is Vagabond, and it has 10 Mind, giving 78 FP. To summon the very first Special Ash you find, you need 100FP, which is 16 Mind. Not too bad, but still a steep investment for something you - 3/4
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I haven't, but I suspect that they might perform better there, but given that these are often rewards at the end of lesser dungeons, it feels bad. Meanwhile we have a very healthy number of Spirit Summons that cost 100+FP, and these are usually worth there FP, but require investing into Mind 2/?
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Finally, Spirit Summons. This is not a subject I see very often, though it doesn't surprise me. Most Spirit Summons are not good. Nearly all Spirit Summons that cost less than 100FP are almost universally underwhelming during boss fights, and while you can use them in certain encounters- 1/?
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Final point that I want to touch on regarding the multiplayer: the Taunter's Tongue. Why can you turn it off at will? That makes very little sense to me, and I do not see the reasoning behind it.
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the fun out of it nearly every time. It would be nice if the game downscaled them in a more appropriate fashion, but I digress. 12/?
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a single mistake. Perhaps more importantly, they steamroll the game itself, turning encounters that are usually quite dangerous into something that is barely worth noting. I've done a very small amount of random co-op as a phantom since the game released, and password summons suck most of 11/?
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On top of that, their damage is often much higher than what you could reasonably do at the level of the host, and that is before you look at how the game handles downscaling weapon levels and status buildup. This creates a situation where I as an invader can just die suddenly if I make /10/?
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the lower level the host is, but by around level 50-60, it goes way off the rails for a little while. This is both a pvp and pve issue. I invade at level 60 a lot, and I see "overleveled phantoms" a lot. For pvp it's a big issue, because they are often a "do everything build" while I am not 9/?
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I have no issue with them as a concept, but the execution is incredibly poor. Passwords allow phantoms to completely bypass the level matchmaking, and... this creates problems. This is both a pvp and pve issue. They get scaled down, but not by an appreciable amount. It works better 8/?
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the level. The next issue is what happens when they decide to just camp somewhere and refuse to play the game? I don't really have a good answer for this that couldn't be abused against people who don't resort to that, so... moving on I guess. Password summoned phantoms... need I say more? 7/?
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Maybe allow solo hosts to be invaded (with a cooldown of course, but that mechanic already exists and has since DS1), but give them a blue spirit. This means it isn't just a 1v1, which most invaders I know do not care for, and also gives the host an ally, so they can keep making progress through 6/?
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So going all the way back, I really do want that feeling of knowing I might be invaded at any moment, but without it turning into a 1v1 duel in an empty space with no pve involved. That's not very interesting to me as a host, nor as a the invader. How could this be accomplished? I have no idea. 5/?
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I died very fast, very far into 1-3. It was a frustrating moment for me, but also a super memorable moment because I had no idea that someone else could come into my game and kill me. I thought it was super cool, even though I didn't really get into pvp until Dark Souls 3. 4/?
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not a pvp game, but primarily a singleplayer ARPG that gives you a massive world to explore and experience. I do think that getting invaded is a worthwhile experience, even if that experience is largely negative in the moment. The very first invasion I experienced was back in DeS on the PS3 and 3/?
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my own, but as an invader I have almost always found invading solo hosts to be very boring, if not frustrating depending on the specifics of the invasion. I do not have a good solution to this "problem" and while I've been brainstorming ideas, I am not a game designer. On top of that, this is 2/?
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Invasions will always be a controversial subject, but here goes. If invaders could collect crafting materials while in a hosts world the same way phantoms can, that would incentivize me to actually use the crafting system more. On top of that, I do miss getting invaded while playing through on- 1/?
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The day/night cycle could have been more interesting. Making night darker, and having patrols lead by the various demigod's knights would have gone a long ways to making night feel more dangerous, and would also give stuff like the torch or lantern a use outside of caves.
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These will all be on Playstation, mostly because that is where I own DS1, but also because my desktop is not setup to stream at this time.
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Thankfully my PSP battery looks fine, but I will be paying more attention to it because of this.
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I should not have found this as funny as I did. Shame on you for making me laugh.