Profile avatar
mauvecow.bsky.social
// Game designer / Pixel artist / Linux // // Currently: Addlemoth // // Previously: Them's Fightin' Herds, Defender's Quest 2 // // Personal: https://icosahedron.website/@mauve // // 日本語でも話せる〜 //
118 posts 278 followers 83 following
Regular Contributor
Active Commenter

tonight, in heaven-on-high 100f clear btw

i am deeply angry about what's coming out of DC lately and i don't really want to talk about it but i also want to scream incoherently that is all

adding onto this and going on a slight tangent by saying that you should play "bad" games. it doesn't matter if you "know it's bad", i think the experience of actually interacting with a fundamentally bad thing is creative exercise and will honestly teach you more about game design than a good game

The big moment has arrived: 🏆 We'll be revealing the winners of the Thinky Awards this Thursday, 27 Feb! 🎉 Click "notify me" on the video below so you don't miss it. www.youtube.com/watc...

So I've had a couple weeks to rest after the mess that was the dq2 release. Did you know 3 solid months of dev exhausts you out? Because it sure does! My brain was little more than mashed potatoes by the end. Kinda want to talk about a What's Next here.

Future Club's good peoples~

KICKSTARTER ANNOUNCEMENT: Part-Time Hero: I'm Broke But I Have To Save The World! is a life sim deckbuilder where you'll have to pay rent and manage stress while chasing your dreams of becoming a rich & famous superhero! Follow our Kickstarter page for updates! www.kickstarter.com/projects/135...

trillion dollar industry that will revolutionize everything

thought when making toast earlier

congratulations to hatsune miku for making doom

man. gamesdev sucks. you can deliver a wildly successful game and it will not save you. no matter how skilled you are, no matter how good you are, you are simply gristle for the wealth extraction machine.

Marvel Rivals director and team laid off according to posts www.resetera.com/threads/marv...

now that i'm finally back to work on #Addlemoth, i'm finalizing mechanics meet the mage; they can only hear you when you step on non-dirt tiles, and path/attack accordingly. the path they'll take is way more clear now! lots of WIP art here! #gamedev

now that i'm finally back to work on #Addlemoth, i'm finalizing mechanics meet the mage; they can only hear you when you step on non-dirt tiles, and path/attack accordingly. the path they'll take is way more clear now! lots of WIP art here! #gamedev

For example: "+5% chance to Critically Hit" "The last round in your magazine deals double damage." Absent any other context, the first design has some guaranteed Efficacy (it increases damage), but the second design has much higher Curb Appeal (reading the sentence makes you imagine a story)

one of these days I want to get back to my procgen map generator, I still think it's leagues above what most games do or even try to do.

For reference: Procedural generation is shuffling a deck and dealing from it. genAI is feeding every card deck you can find, including ones not for the game, into a wood chipper, slapping a handful of the bits on some glue, and pretending its a playable hand.

I've been saying for a while that despite the obvious structural issues with the industry, we are still in a GOLDEN AGE of videogames. Nearly every genre is booming. There's new genres being carved out every few months! It's maddening that so many people's perspective is so narrow as to not see it

it’s really depressing how common this is. basically every genre has more exciting and interesting releases hitting on steam now than they did in whatever golden age people are nostalgic for if you just adjust your expectations for scope and budget (and bloat!)

thinking about the time an rpg defeated me. it was dragon warrior 7; i got to the final dungeon we really mean it this time not a fakeout pinky promise, and just.. sat there in the first screen for ten minutes. turned it off and never looked back. evil wins when i'm too tired of it to keep trying.

I am talking about programming and stuff, because if I look at literally anything in the world right now I get infuriated in ways I didn't actually know I could get angry about before.

the problem with being a programmer is i want to make games, not write code code's just the means to an end, but so much code is written as if the code itself is meant to be the most important part of development, which... it really shouldn't be!

One of the hardest learned lessons in programming I've had to learn is "if you make a potential point of failure, congratulations, you have in fact made a point of potential failure." Evolving my style over the years has been all about trying to ensure those don't exist in code I write.

i am uh. More out of it than I thought I was. the last few months were A Lot. rest is important, friends

i think i'm going to fix my streaming environment and give that a spin again. you know what i'm itching for? some more shiren.