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maverick-wolf.bsky.social
Player of board games, video games, and TTRPGs. Character creation is its own game. Cooperative games are the best games. Amateur game designer. ADHD, likely AuDHD. Opinionated and very left. He/Him
11 posts 60 followers 150 following
Getting Started
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Well, that's a follow.
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Definitely a good pick. Growing up in NEPA, I'm partial to "Allentown" myself, at least off this album.
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I'd also like to see a rare rune that lets us push past the normal max crafting levels to create exalted items. And a better drop rate on Runes of Ascendancy. They're plenty random, they don't also need to be as rare as they are. The Rune of Discovery is awesome though. 4/4
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Particularly, the Rune of Removal and its randomness. It already takes a lot to find what you need for stats, having an item completely bricked because the Rune broke the wrong affix is not fun. The Forge Potential system is enough of a limiter on its own. 3/
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It takes a lot of time to really rank up the factions, if someone's dedicated the time for two separate factions to be ranked up, there's no reason to lock items behind them once they've been earned. The Forge system is amazing, but has some glaring faults all the same. 2/
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I love that I can build a character with all the same skills but specialize their skills in a manner that they feel completely different (except maybe the Necro - minion builds are minion builds after all). 2/2
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A lot of character sheets.