maxipaille.bsky.social
French indie game dev đź’»
6 posts
20 followers
23 following
Getting Started
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I’m pretty sure this is irony…
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How do you handle the flight? Do you use the physics engine? If so, it seems hard to achieve a good hovering as you do(especially when you go forward); What are your secrets regarding the forces applied?
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Nowaday, I often use www.photopea.com
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Thanks for your article.
I would add Unity/UE are very slow editors. It take at least 30s to load, 10s to reload the assemblies. Any file change produce an asset reimport. […]
It scales with project and team size at a point where it is not negligible time.
Godot is currently better on this topic.
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To add a bit of info, the visual scripting from Godot 3 was very close to the GDScript. It was not simplifying anything. By learning to use it, you was actually learning GDScript with boxes and lines.
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Je dirai plutôt : « L’écriture de code optimal, cet art perdu ».
Avec les resources disponibles, on se permet d’en utiliser d’avantages pour des systèmes aussi simples qu’autrefois. C’est aussi valable pour les logiciels. Plus de systèmes à dev -> coûte + cher -> moins de temps pour s’y consacrer.