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michaelhartung.bsky.social
Technical Sound Designer | Programmer | House Husband | Dad | He/Him https://hartung.studio
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These sound sculptures are absolutely gorgeous #soundart youtu.be/EilxWjAW6wk?...

I am now over 12 month without any alcohol. Thinking about doing coffee next.

I love that Moore's Law is so dead it's going in retrograde now (this also likely relates to folks buying cheaper machines, but IT STILL COUNTS) www.tomshardware.com/pc-component...

This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio

World map desk mats are ready for sale!!

Hey! My interview for the Game Engineering podcast is out! A very nice interview! I had a great time! 😄 youtu.be/8F3jJdK4abw

A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience

You can make console variables in UE5 from Project Settings and watch for changes to the values in Blueprint now by the way. custom cvars with no code!!! i did a post about it because nothing came up when i googled it www.joewintergreen.com/unreal-scoop...

TIL: the technology used for 250MBit/s connection I'm paying for since about a year isn't supported by my router and it constantly falls back to 50MBit/s. 250MBit/s is nothing I know, but I live in a developing country when it comes to Internet infrastructure...

Oh hi UE ShaderCompileWorker... my old friend, time to go for an extended lunch break 🫠

Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.

Blimp Trade Route #pixelart

I haven't made any music in 2024 and it bums me out, so I started digging through some 5y old stuff I did with my modular and Microfreak that I might even had on Bandcamp at some point but took down again. I think I am just gonna revisit some of this and see if can have some fun with it.

This seemed completely out of reach back when I started my game audio journey in 2015 - and now it's actually becoming a reality. Who would have thought I would one day work for my favorite studio on my favorite franchise 🥹🥹🥹

not that anyone asked but here's a phyllotaxis distribution of n points in the unit disk www.desmos.com/calculator/g...

Did a first successful test of my c bindings for #maxmsp #rnbo with #raylib and miniaudio today. custom Midi driven synths should be a GO now :D. Next thing to check is getting it all to work in webassembly.

It's objectively funny to see DeepSeek — an open source, high performing AI model trained by a Chinese startup for less than $6 million — wipe $1 trillion off tech stocks only days after Trump, OpenAI, and SoftBank announce their $500 billion Stargate boondoggle.

Advanced Delegates in C++ All the flavours, all the considerations. https://benui.ca/unreal/delegates-advanced/ #UnrealEngine

Got hot reloading working with #raylib today, which wasn't all that difficult. The biggest headache, unsurprisingly, was getting CMake setup correctly 🫠.

YT algo served me a gem recommendation for todays lunch break. youtu.be/HPqGaIMVuLs?...

Found some time to work on C bindings for #maxmsp RNBO and so far things are looking promising :). I gave SWIG a try to generate them automatically, but quickly pivoted to just roll them by hand and maybe learn sth. along the way.

"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...

The internet had the potential to make humans so much smarter and interconnected. Instead, it's dumbing us down and siloing us off. A real tragedy.

Exciting news! 🚀 The latest release of #Wwise 2024.1 for #Godot is here, bringing significant improvements and new features to optimize the integration process. 🔗 Dive into what's new & learn how to get started with @alessandrofama.bsky.social: hubs.ly/Q0339h2G0 #GameAudio #GodotEngine

90° rotations in combination with gravity inversion!! very proud of the camera system. Now onto making the game look prettier and designing levels 😊. #screenshotsaturday #indiedev #indiegame #gamedevelopment #indie #godot

oh my god. OH my god. obsproject.com/blog/obs-stu...

The HP Spaceball 2003 (1991) was a 3D input device

hey is it a good sign if your lawyer in a court case for mass copyright violation shitcans you because of your, and i quote, "neo-nazi madness"? asking for a friend pivot-to-ai.com/2025/01/15/m...

Really not a fan of winter in my 9 square meter "office". I can either have it cold and my 🧠 working at full capacity. Or turn on the heater and have it comfy and warm at the expense of getting really tired and foggy in my head 🥱

Silly little #gameaudio experiment integrating a #maxmsp #rnbo patch into a smol #raylib scene. Lets see if I can make working C bindings for the exported RNBO C++ code next.

As teased, a quick writeup on my 1st custom Metasound Node 😊. It wraps the #UE5 Linear Feedback Shift Register implementation 🤖 Maximum Length LFSRs generate a finite stream of pseudo random non-repeating numbers, which I thought could be useful for #gameaudio 🎲 hartung.studio/blog/2025-01...

@georgebafaloukos.bsky.social and I are stoked to announce "The Long Game: An Audio Podcast". Each episode, we chat with an audio professional for ~1 hour and explore their journey, career and the stories behind their work. Listen Here: open.spotify.com/show/5u0mgvj...

Quick Video on using boolean search filters in Reaper youtu.be/lwtkFQNriAA

Monastery (ngl feels like I'm getting pretty good at this) #pixelart

Made a first #UE5 Metasound node 🥳. Will follow up with a short writeup on what it does plus link to a github repo in the next couple days. #gameaudio

A new blog post about our HDR system, written from the perspective of a user. So nice to see our tools making game audio more enjoyable!

Are you a developer who's interested in learning about how to work with a sound designer? Then watch my talk! 😇

Heya game audio people! I've been working on this with Nick for the past year, I hope you'll enjoy it!