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mikethingsbetter.bsky.social
Researcher of Games 🎮 Dabbler in DIY Dnd, MTG and all things gaming.
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Thing I'm looking forward too - expanding the map for multiple foreheads - New units, cannot wait for flood or grunts - hosting events at Local game store as an entry point to skirmish games
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Things that were challenging - the keyword system on weapons, flashcards or even having an order of how effect triggers would help new players. - the AP system, wasn't clear on first play how it affects multiple shots
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Here's a design features I like: - the line of sight, moving around the board with your opponent to agree line of sight is fun and cooperative - modular maps, experimenting with different maps makes for such different games - the cube system, movement and range determined by cubes. No fiddly tape
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Looking forward to it. I had wanted to do a paper on the emergent narrative and how npcs and quests develop as you do.
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You've got the voice for doing these deep dives! Are you doing another?
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The minions stuff you've been using from Flee Mortals would rock so hard. Loads of goons to chase the players or have big set piece fights.
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Should probably add, currently battling to finish my PhD on codesigning mental health Games with young people. PhD program as part of the iGGi program.