mother-agony.bsky.social
gamedev, writer, professional bridge burner
92 posts
43 followers
47 following
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ficou mt lindo amor 🥰
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this thumbnail tho hahaha
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this one is so fascinating, but also so hard; felt trapped in it more times than i would like to admit 🤡
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this babe had me goinggg
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You don't have to leave the player completely clueless like in the old days, but might be nice to find balance between certain notion of objectives, and leaving space for the player to look around your world and get to know it.
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Have you ever played those cash grabbing mobile mmos, where you can't really connect with anything because the game is just making you run around in autopilot?
A lot of major contrmporary JRPGs evoke the same feeling today.
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after a while, you will accept the blockages without personalizing it and have more tools to unblock yourself :) keep it up!
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that is the natural cycle of development, beyond gamedev hahaha
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Omg, yes
thanks for the sympathy haha
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okay, it is 6 pages long now :3
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So far we have 1 and a half animation and 3 pages of an incomplete short story.