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niallhorn.bsky.social
AuDHD dude with a passion for Computer Graphics, Machine Learning and VR/AR; Ex VFX Industry: {Industrial Light and Magic, Scanline VFX, Framestore};
5 posts 51 followers 284 following
Getting Started

Been pretty quiet on here for a while due to life issues. Hoping to get posting some more dev stuff and announce my new blog.

Bought one of these bad boys to experiment with. I have some CUDA projects already running on Ampere (GA102) so gonna be interesting to see how it runs on this tiny dev kit! www.nvidia.com/en-gb/autono...

The Origins of the Krakatoa point renderer. Developed in a few days back in 2004, Krakatoa and its descents went on to be used on Avatar, Superman Returns, Harry Potter, Transforms and a ton of other high profile Hollywood films. benhouston3d.com/blog/the-ori... #vfx #bts

In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same. The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE

I'm keeping updated this super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential and neural approaches, passing by RRT and MC theories | As before, repost if you think it may be useful to others. drive.google.com/drive/folder...

So what is the tiniest possible fluid simulation? Can we get anything interesting from a single cell? For this we'll be using a standard MAC grid, which means we'll represent horizontal velocities (red) on the vertical edges and vertical velocities (green) on the horizontal edges of each cell.

Hi everyone, I'm Niall, I used to work in VFX but moved into Graphics/Simulation R&D back in 2020 with a focus on augmenting approaches with ML. This year has been kind of terrible so not much to post atm, but planning to talk about some past stuff and some future work soon :) Happy holidays :)