nickjustageek.bsky.social
Indie TTRPGs Geek, found in the DMV area
Pronouns: He / Him
Profession: Programmer
Alignment: Progressive Lefty
Handiness: Lefty
Known weaknesses: cookies, spicy food, cats, dad jokes.
Posts about: #TTRPG #AudioDrama #recipe
1,871 posts
1,841 followers
519 following
Regular Contributor
Active Commenter
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I know it's not original, but I love the idea that, Wi-Fi has been completely compromised by evil AI
I've been filling my notes with little inconveniences that brings.
Like: remote weather stations only broadcasting radio updates on the hour. There isn't any way of remote Diagnostics
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Have you read Magical Industrial Revolution?
It has a scenario where too many pocket Dimensions becomes a magical apocalypse.
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I was hoping to use submodel origins for submodel to blender bones
But it's just too much work in Bricklink
It's faster work in Blender
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Hidden under preferences → appearance is an option to show the scenes origin.
Which is kinda useful when centering your main model
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Ideally the copy and mirror command also wouldn't reset a submodel's origin to center of mass.
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You're paid so little because as a percentage of the company's income your boss takes more than he did 40 years ago.
It has nothing to do with how much people are willing to pay for an item.
To put it another way, your take of revenue from each sale keeps getting reduced.
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It's in an A Pose to make it simpler to rig.
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If a major theme of your game is dealing with the hand you're dealt. Having cards that dictate that you will fail is powerful
The one thing I'd do is not dictate what task they fail. Task resolution systems are boring
The cards dictate there is a threat to their goals they're unable to overcome
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I'd much rather use screenshots from video games
If I use screenshots from Dark Souls and my players have played that Dark Souls, their the feelings they had while playing will be invoked, in their head they will be putting themselves in the game
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I can understand using genAI for NPC faces. We're hardwired to want to talk to a face
But…
For background art, people are very quickly going to be able to see the prompt that you used.
It's a magic trick that only works on people who don't understand the trick
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Pineapple
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Fair
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I don't think that the potato god look like a potato
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This all is very Troika! #TTRPG coded.
If I get gas from eating a god is that a sign?
🤔 That's a neat campaign frame, OSR Knave characters stumble into a Troika world
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You should read the Campaign Frames
This is where DH goes from being another generic fantasy Heartbreaker to its own thing
They should have included another campaign frame in the SRD to highlight how these change the game
I really like The Age of Umbra. It's inspired by Dark Souls
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It's rather complicated I don't really see a point. Other then they wanted to roll big numbers
But not have huge HP pools
I'm holding off judgment till I get to play it.
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I'm not enthusiastic about those classes either.
It's probably not a coincidence that every Vox Machina character's class is represented.
Dis/Adv is fine compared to what's going on with Armor thresholds and HP.
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It had to have lots of d&disms because it's trying to entice disillusioned D&D players who could care less about tactical positioning in combat, which is basically everyone who isn't a wargamer
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I can't see any mechanics that aren't part of their dice engine
I agree on paper it sounds fiddly, there are a lot of moving parts
But fear is just a narrative pacing tool, it signals to the players Badness is coming
It's clearly a game designed with VTTs in mind but not so much that its required
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It has some great writing
My only two complaints are
Lighting is wonky on my steam deck. One level is playable but bad
I wish it had a loadout system. That would make experimenting with builds easier
Maybe mods fix those issues 🤔 not sure I have time to get Nexus working on my steam deck
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Add headers so it gets an outline
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Also like 3 hours has passed
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Check out Daggerhearts Cliffside Ascent environment in their SRD
It's an excellent example of narrative level design. Only thing I'd add is time pressure for why the PCs need to climb
I feel that battle grids are holding you back Unless you're GMing a tactical combat video game
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Pumpkin you gotta resist the Hero's Call!
They are trying to Daze us with their cool mechanics. 🥺
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2:35 am – Also Insomnia has its claws in me
I just want to sleep 😰
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Thanks I'll have to make this
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I think most Americans have been so traumatized by our lack of any safety net that we cling to what little we have
It's a learned response
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I have not, I didn't know that pickled carrots was a thing
Last month I ended up buying new carrots and didn't realize I still had ½ bag of them, so I ate the last egg in that jar and pickled them
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I also have too many cinnamon sticks. You can just barely taste the hint of it
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Sure the occasional undeserving soul isn't granted unlife.
I feel sorry for their descendants who won't be ever able to consult with their ancestors
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😮💨 The arcology's air filtration system can only handle so much. We can't have you introducing fungus spores, and pollen into the system, and adding so much humidity…
Look you're allowed to have a small kitchen garden. Not fill your apt with plants and mushrooms
– Some Corpo maintenance guy
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This is probably a better idea than adding it as a mechanical status effect.
Thanks