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nicklockwood.com
iOS. 3D graphics. Retro games. He/Him.
229 posts 455 followers 377 following
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Move grass and break things
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I don't think I've seen a single movie in the last 20 years that I felt like I wanted to watch again
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Well, no. Because the audience they actually manage to reach isn't made up of eager schoolchildren - it's 4/5 existing dem voters who clap and cheer but didn't need convincing and 1/5 jaded racists who are outraged that the black lady has the temerity to speak at all
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I assume this is also why Dems keep trying to "reach across the aisle" to people that hate them and wish them harm, because they see them not as ascendant fascists but wayward children that just need the right teacher to capture their hearts and minds and set them back on the path of enlightenment
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I think it's because they unashamedly love ideas and explaining things and so they grasp every opportunity for a "teachable moment" AOC: "Hey I see what's happening here - this is an *oligarchy*" Children (in chorus): "what's an oligarchy Miss?" AOC: "gather round children, and I'll explain…"
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I'm using OpenVibe. It's not without issues, but it works for simple posts - and it also shows a unified feed, which is a big benefit over having to use separate clients for reading and posting
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Broken link - private repo?
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Wait, did you create an account on here solely for the purpose of replying to anyone who complains about the Murderbot casting? Have you considered doing, like, literally anything else with your life?
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Why computed vars rather than static lets? (Just out of curiosity)
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Alas,
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Haha did it change at some point? I have to force myself to write Bluesky but I'm not sure if it was always that way Calling it "JavaScript" 🤝Calling it "BlueSky"
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Ha ha, I saw that the other day. I think subliminally it might be what inspired my post
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I reread this like 5 times before I realized that it had nothing to do with OpenAI 😅
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Why not create named constants on CollisionGroup itself? extension CollisionGroup { static let player = CollisionGroup(rawValue: 1) static let baddie = CollisionGroup(rawValue: 3) … } Then you can just use .player wherever a collision group is needed