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nickspence.bsky.social
RPG Boi, full of bones, high in calcium. I wrote Gangs of Titan City, among other things - one of those things is A Heist Game, a game of criminal acquisition! Check iout the tooth-skin edition: https://nick56730.itch.io/a-heist-game-toothskin-edition
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Waiting for the best galaxy-eating sentient microwaves; Nekro "not invited to the Galactic Council" Virus
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Its all part of being a Thief I think. You never get more powerful in discreet chunks, you have to risk things, and learn from your mistakes... or calculated gambits.
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Of course, you still need a lot of gold, just not to level up. Now you spend it on the upkeep of your Hideout - the more you can afford to spend on it the more you can recover each week of rest - so the quicker you recover and the higher you might push it past its limits.
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If you do, great, that higher number is now your new stat! That's cool. So what did I do with it? I just tossed out levels and made it so that's how you advance all your stats. Health and Luck included. If you want to improve something, you need to spend it, and risk it.
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That then becomes an alternate method of advancement! You still get levels and such as you acquire gold, but when you rest after adventuring, you recover some of the stats you've exhausted - with the catch that you can roll more than you need to recover.
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To give Chris their due; the mechanic is theirs and its in a dungeon game. This is how it goes: When you make a roll, you can reduce your Stats to make a failed roll a success - fail by a little, lose a little, fail by a lot, lose a lot. It's already an interesting risk-reward mechanic.
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Oops #zinequest #zinemonth You know, the tag things. Everything was very neatly in the word count and I got overexcited and hit post
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A Heist Game is a game of shameless larceny and criminal acquisitions - 141% funded and with a pair of stretch goals! We're making an OSR game for thieves, rascals and rapscallions focused on being rules light and flavour heavy. www.kickstarter.com/projects/a-h...
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Lady Darlington's First and Last Séance will be a heist during a party that goes unexpectedly right and then apocalyptically wrong; featuring rich guests, terrified servants, and the hateful dead they inadvertently invited...
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The second stretch goal is: LADY DARLINGTON'S FIRST AND LAST SEANCE The ball is tonight; first a dance, then dinner, and then the Séance. Is it gauche to invoke the spirits of one's ancestors as a party trick? Depends how they react once they arrive...
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@nickspence.bsky.social is currently running A Heist Game! www.kickstarter.com/projects/a-h...
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Turtles in disguise!
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Obligatory link to Blood In The Margins because fuck it, always be marketing or something www.backerkit.com/c/projects/l...
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The sequel post is here! Talking about being a Lucky old thing as a Thief, and how that comes at a cost... bsky.app/profile/nick...
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Next time I'll talk about how that ties into advancement in A Heist Game (and how it develops maybe my favourite idea in a dungeon game!) but for now I'll say... #kickstarter #zinequest #ttrpg and all that jazz Ciao for now! www.kickstarter.com/projects/a-h...
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Maybe you should have kept a bit of luck around after all. This is the beating heart of the tension of the heist - you're arguably more powerful at die rolling that your usual adventurers, but that comes at a cost, and the more you chance it, the more vulnerable you are.
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To that end, when you're rolling dice, you can spend a little of your luck to swing a near miss into a success. You'll constantly be skirting the edge of perception,getting away with outrageous things - until the luck runs out. Remember that combat isn't what you're after?
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Thieves have a very small pool of Health, if you are hit in combat, you'll need to spend your luck to avoid it. But! If you're in combat, you're already in trouble. Most guards will be better combatants than a thief. You'll need to stack the odds in your favour or - just don't get caught at all.
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We're like, one pledge away from funding - do me a big birthday favour and sort us out? 😘