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nikout13.online
• Indie Game Dev #ProjectVerocity • Website: https://nikout13.online • Unreal Engine, C++, Blender, Cascadeur • 3D generalist, tech artist, animator, cinematographer, writer and designer. • English, ukrainian and russian speaker. • Be kind to each other 🩵
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"There only one Miku in Fortnite" @bbnomula.bsky.social #art

This friday was the most devastating day of this year, ever

If you've ever wanted to support my work but can't commit to a Patreon right now: I just collected all the music I've written for Scargazer into a huge 30 track album running a range of heavy atmospheric textures, intense combat tracks and chill (if a little sinister) environment pieces.

This key art I made for Pyrocinical bday novel game made by @ramsker.bsky.social It was made a while ago but I forgor to properly post it in socials >.> #art #furryart #furry #illustration

Ronin.

Hello! A small reminder that my commissions are open! Please read my TOS on my site and see what my prices are (the link in my Bio) And there is a google form for you to apply to acquire the commission slot: docs.google.com/forms/d/e/1F... Thank you! 💜

Trying to prove a point: Repost this if you’ve never, ever, not even in jest, used a generative AI tool.

According to a recent social media post by Marc Laidlaw, Viktor Antonov - Half-Life 2's visionary art director - has passed away. Assuming this is true, we are extremely saddened to hear this news.

She's my main🤘 #marvelrivals #peniparker #sp//dr #fanart #marvel

Nikout-Coded Characters

Here's a teaser for one of our combat tracks for #ProjectVerocity The gameplay is currently under the boilerplate while implementing good coding practices to avoid rewriting core, with modularity in mind, to update the game after playtests are done.

I have never been called out so hard on a stream with over 3k people watching

I've been working on a personal piece for my lovely @lizardfail.art and I's 1st anniversary together! All in blender cycles, a lot of work was put into VFX animation. I love you, baby <3 No matter the distance, we will make it.

I am going to become one of those people who checks for labels on products to see in what country a product is made, I think I am that petty now.

I've uploaded a video that presents my first prototype game of #ProjectVerocity without commentary to also announce what this year will bring, putting details in my discord server as well.

Cascadeur my beloved!

Control rigs are incredibly powerful in unreal. I have complex system where I think baked animations won't cut what I am going for. This leg example isn't perfect, but I am hoping to make a tutorial on digitigrade type of rigs in Unreal 5 once it's a lot more accurate.

And yet the layoffs continue

Mocap session turned me into a grandma typing angry posts.

DeepSeek created such a panic in the AI market, it's absolutely hilarious how fast the investors pull out as soon as open source of latest models comes out with cheap marks.

Did a rewatch of the Moon Knight show after 3 years, and damn, it truly hits differently the more I realize what I missed on the first watch. Loved everything about it, which makes me a lot more excited for a recent Season 2 announcement!

Those who remember the times using Hammer to create their own levels in Source Engine games, can now experience close-to-similar workflow via brushes to create their own shapes uniquely, minimizing the use of using primitives and 3D software for the level design you need to do. Support that man!

If you want to help support the development of Scythe, I've just launched a Patreon: patreon.com/Kronok As thanks, you get the latest build of Scythe! (UE5.5 Win64 only)

Okay so i listened to suggestions about Jayce being unhappy with the inflicting pain bit but being unable to say no! #jayvik #jaycetalis #viktorarcane #arcane #labbros

Game code takes the most amount of time to brainstorm, define and implement. I've done that part, but it is very hard to explain or show in current state for every eye to understand. Now it's time to move on to the art side to at least show it in action. Really can't wait to reveal more, too raw.

Couple of 1 hour kofi sketches to my supporters :)

Working on locomotion set on digitigrade rig for gameplay, and I am quite not sure whether my anatomy understanding of such leg structure is right. I could definitely use some feedback so I can nail the right motion.

If we follow that logic that nobody enjoys making music, I guess it's also related to culture, its art, and its historic moments. Let's stop writing and making music entirely because you can't be arsed doing it yourself! Don't ruin it for people that genuinely have passion for music, suck it up.

Alex Swaim made an example repo for how to create a minimal Unreal program if you're interesting in using it just for Slate and not much else. https://github.com/Cidolfas/UnrealTestProgram #UnrealEngine

Is there a database for gamedevs where I can leave whom to avoid if they are "offered" a gig? There is no glassdoor or anything for them.

With this funding I could develop absolutely unprecedented alcoholism. Outrageous.

Multiplying