noby2105.bsky.social
I like seaweed.
18 posts
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What would you say is the most efficient way to learn this game? Last week I got hit with 99 minutes cleartime and 63 fails on stage 3-2 wraith, so I’m certain I don’t know what I’m doing. I just remapped my controls and trying to get better rank on early stages. Is that a good idea?
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If you have to pick between this and what’s available on Sigma 2, which one would you pick?
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Wait, I thought you’re satisfied with Absolut. Didn’t know you’re actually particular with your drinks.
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A hard mode would be to disqualify games that are primarily multiplayer too, and all that’s left that I can think of are horror games and narrative rpgmakers like Poppy Playtime, Mita Miside, and The Coffin of Andy and Leyley. Anything that’s viral or streamer-friendly.
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It’s a lot more entertaining to read too. The contrast between the characterization of each reviewer make them seems more human and colorful in addition to validating multiple viewpoints. This was used to great effect in Ishuzoku Reviewers. Game reviews should be more like reviewing brothels.
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Coincidentally, played my first ever credit of Final Fight today at my local arcade and chose Haggar. I really appreciate it punishing me for underestimating the first boss by ending both of my lives at the boss, from full health. I blame the oily concave buttons.
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Honestly I agree with this. Arcade games relies on a lot of non-obvious techniques that are hard to guide players toward through level design alone, coupled with the fact that tutorialized first level hurt the challenge design. A good tutorial and practice mode seems to be the most logical solution.
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Ah I’ve watched that one before. I thought it was quite funny that timer was the straw that broke the camel’s back. I get that it doesn’t mesh well with the rpg gear mechanics, but it made me feel like the rpg systems delegitimize challenges in general.
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Woah, you’re thinking about making a vid about state machines? Sounds interesting, count me as interested.
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I think a lot can be said about the gaming culture that supports this view, considering the 2% dislike ratio and numbers of comments quoting Sid Myers on optimization, which shouldn’t even be relevant to this discussion. “Integrity” in terms of both art and competition is not very valued, it seems.
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Just curious, if the character only use 2 action buttons, then shouldn’t it be possible to make a bmup where you control 2 characters at once using controller, with thumbs on sticks, indexes on bumpers, and middles on triggers? Then all the depth of 2 players mode can be forced into singleplayer.
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I would like to look more into this. Which game do you think is the worst offender?
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Honestly, worth a shot. At least you won’t regret not trying it.
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Especially makes sense when there’s an overarching storyline and the players are meant to start from the first game.
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I would love to hear your thoughts on its combat after that, too.
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Did you know what it’s like searching your name up on bluesky and didn’t include the “ooo” or “stg” at the end? It was quite a discovery, to say the least.